Disclaimer: This adventure will make your players hate you the kind of simmering hatred that eats away at their souls until all that remains are dark little spheres of annihilation where their hearts used to be. They were told by Jobal that a pair of tabaxi were selling guide services without him receiving his share and let them know not to trust them. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone whos ever been raised from the dead. and now theyve made their way along the river Olung and there Nearing Kir sabal & Needle's Bones, where Eku guided them to receive the help of the birdfolk there to quicken their travel. I'm thinking of playing the Tomb of Annihilation through with my group. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Dungeons & Dragons: Honor Among Thieves is 2023 Paramount Pictures Corporation. Theyre loving ToA but with their party composition the exploration bit of it is made far easier (Ranger with Natural explorer : Jungle, Druid which can purify food and drink, Outlander Rogue etc) but that's fine i think my group would have found the vanilla exploration too tedious and not fun. Listen, now that you've seen this, I'll tell you that if you like Nerds on Earth, you should give our email list a try. November 20th, 2018. Despite doing almost every significant encounter in the published adventure, and only having four party members, our characters didnt level high enough to continue the adventure so we also did the Hidden Shrine of Tamoachan which finished in 3 sessions and a Secret Mission Ravenloft adventure DDAL 04-14 The Dark Lord for 1 session. One of the favorite NPCs of my group was Azi Mas, a giant constrictor snake who long ago had had an Awaken spell cast on him; I role played him as a lovable doofus who would occasionally give just the right hint the heroes needed to move to what is next. If I could do it again, Id cherry pick the ones that I think are fun challenges and then have the above rival group secure the other stones before they have an encounter where they need to cooperate or murder one another. Greetings, I have recently finished playing Tomb of Annihilation and have decided to create a step by step guide for running the Tomb of the Nine gods. Much like just about every other adventure written for 5e, its intended as an entire campaign rather than a specific adventure, and it will take a fair amount of time to complete, which is a big commitment if it turns out not to be your proverbial cup of stagnant malarial river water. Tomb of Annihilation is an adventure for D&D 5e character levels 1-10. If that all sounds like your idea of a good time, then this is absolutely the adventure for you. ]DMs may use the guidance provided by Tomb of Annihilation to award Non-Combat XP awards, these awards may only be awarded once for every two hours of play, and can't exceed the amount determined by the characters's tier, as follows; these awards may . Will you face Acererak the demilich himself? Learn more about Stack Overflow the company, and our products. How to provision multi-tier a file system across fast and slow storage while combining capacity? AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to This will be the final article in my series of guides for Dungeon Masters running the Tomb of Annihilation campaign, and I'm combining two chapters into this one article because Chapter 4 doesn't need its own article. And long time habit of those things being meaningless and ignored in regular campaigns. It all started when his dad used to pick him up from daycare and take him to see "Star Wars" when he was only 4 years old. Tomb of Annihilation Chapter 2: Recommended Levels for Each Location? 2023 Wizards. Now, having fully run one party of PCs through the campaign, there are a few tips that I would offer to anyone else acting as Dungeon Master for the Tomb of Annihilationcampaign. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward. It is a fantastic module, built in the jungles of Chult, the southern continent in the Forgotten Realms and it is based largely on ending the scourge of the Soul Monger, some malevolent force that is sucking the life out of the world. What level do you think they should be though by then? You can shorten it by starting at level 9 and going straight to Omu, focusing on the events there and the tomb itself, which could probably be done in a shorter time frame. I got them to level 3 by going to Fort Beluarian to get their Charter of Exploration and added some homebrew Ghoul Nest clearing mission with a small troop of the Fist. And they are occasionally delivered telepathically for ease of consumption. If you have rangers, barbarians, rogue scouts, and other characters who thrive in the wilderness, theyre going to have such a good time feeling like theyre mastering an untamable wilderness. If not, get the heck out of the jungle, and Ill see you back at the boat. which is no small feat for a group at 7th level with the worse possible luck and prep. Exploring the uncharted jungles in the center of the island is a genuine challenge for the PCs and not the sort of thing you get to do very much of in 5es typically more narrative-focused campaigns. In fact, Chapter 4 could easily have been left out of the . I was going to ask how you started with a party of different-level characters, but I suppose the AL part would explain that. In Defense of Inventory Management in Your D&D Game. So, I'm just wondering what the good peoples of DnD reddit have to say about the new adventure. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Learn more. The jungle part is hard to make difficult for D&D characters; the weight of armor, the heat, humidity and awfulness of insects and disease is easily circumvented by magic. 5e tomb of annihilation level range Tomb of Horrors was released way back in 1978 as a Gygax original. (. Three started at 1st level and one was 2nd level. I know it will take them a while to get to the end of the Tomb and the final fight at the Cradle. All Rights Reserved. Release Date: The story sees the adventurers journeying to the tropical peninsula of Chult in order to search for a way to . with this adventure, so I got the impression it was likely shorter than other published adventures. Acererak dropped concentration on the Wall of Force to cast Telekinesis and catch the falling Soulmonger, but the party's pet Ankylosaurus named Rooter jumped on the Soulmonger to break the weight limit on Telekinesis. When they have to discover the entrance to the Fane of the Night Serpent, they stumble into a section with real political intrigue, odd NPCs and a variety of ways to conquer this area before it moves the characters into the last part of the adventure, the Tomb of the Nine Gods. I've heard stories of a 14th-level party fighting him to a stalemate with multiple casualties before Acererak teleported away. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. I have moved the introduction to post #2 since only this post is wiki-editable. The "Nazi Snake" HQ is written with the assumption the characters could conceivably end up as prisoners. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Click the link to learn more. Put best, he loves stories and the best genres that tell them, be it movies, comics, books or video games. Archived post. JavaScript is disabled. And when Force Grey ventured into the Tomb they were 7th-level, probably 8th/9th-level when they faced Acererak - they suffered a TPK when Matt Mercer had Acererak spam chain lightning . I havent tried it. But within the city are also 9 shrines and in each shrine a cube to be collected to help gain admission to the temple that is next. Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News, D&D 5E - Tomb of Annihilation campaign recaps, 5E - [SPOILERS] Enhancing Tomb of Annihilation, Too Many NPCs! Go to post #2 below for an explanation of what this is. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they . Plus, sign up for the newsletter in order to get the latest info on Dungeons & Dragons products, events, and special offers! I kinda expect the group to reach Omu at level 6. What sort of contractor retrofits kitchen exhaust ducts in the US? Hardcover. We have updated our privacy policy. 2023 - Nerds on Earth. Chult feels absolutely massive, and the adventure itself is absolutely brimming with interesting NPCs, horrifying monsters, and vast vine-choked ruins to explore. A Guide to Tomb of Annihilation (pay what you want), World Timeline Through the Events of the Adventure, List of Magic Items and their locations in ToA, Overview of plots and sub-plots in the adventure, All handouts for the adventure, courtesy of WoTC, All freely available maps from the adventure, Cellar of Death (module designed to begin the adventure), Printable Puzzle Cubes OR Puzzle Cubes v2, 3D-printable Puzzle Cubes from TinkerCad User SteveyB, The Tortle Package - official AL-legal playable race and a side adventure, The Ruins of Mezro - An entire campaign with support up to level 20, Google Spreadsheet For Generating A Lot Of Stuff, Karnivs-Treasures-of-Chult-50-New-Magical-Items, Raiders-of-the-Lost-Tomb-Chult-Adventurers-Guide, 35-Magical-Items-for-Tomb-of-Annihilation, Drax-Deadly-Plants-of-Chult-50-deadly-jungle-plants. The group did not have the money to pay for the advance fees for Jobal's Guides so they devised a plan to try and meet the pair of tabaxi. Many . I'm amazed at the replayability of ToA, having done some of it with that other player in my group. This would make the party experience more of Chult and be better prepared for each successive level. If you are a completist and a fan of hex crawlers, that approach may sound like sacrilege to you but that is how I would prep it differently. In our campaign, I made the mistake of playing each and every shrine. The game of ToA I've been playing in has been going for seven months (One 5-6 hour session per week) since I joined, and the rest of the party was around level 5 at that point - we are now up to level 10. This means that you can truncate large parts of Tomb of Annihilation if you want to start your players off at a higher level with an accurate understanding of where the tomb is. Click the link to learn more. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Starting from level 1 and running the full wilderness survival hex crawl, it's a full length campaign, probably taking anywhere from 6 months to over a year for most groups. It is a ton of fun and one of the parts of the campaign my players enjoyed most. Tomb of Annihilation Author: Wizards of the Coast Module: A complete adventure. Thanks! It only takes a minute to sign up. We just did a couple of (near TPK) random encounters in the jungle and the red dragon's lair, which resulted in three more deaths. Jason moved to Atlanta to take a job to fund his nerd obsessions. Instead. Next time, I will offer some hints for running the last (but long) part of the adventure, the Tomb of the Nine Gods and the villains and really, really deadly traps that are contained within it. The adventure takes the players to the jungle island of Chult, where they must find a lost city and the tomb of nine trickster gods to stop a dangerous curse. The group just went in a different direction although with the same guide and have seen entirely different places in the Jungle. Especially if you are going to hold off on introducing the Death Curse, it will help to have some long term villain like characters. Have fun with the Fane of the Night Serpent. Please enable JavaScript to get the best experience from this site. As such, it is applied to any D&D Adventurers League character playing a Tier 1 or 2 Season 7 adventure after August 15th, 2017, and The adventure takes the players to the jungle island of Chult, where they must find a lost city and the tomb of nine trickster gods to stop a dangerous curse. I think it is probably 40+ pages and comes with a fantastic full color map. By clicking OK, I agree, you consent to optional cookies. This is why I recommend doing weekly 3-4 hour sessions until Omu and then jumping to bi-weekly. Complete adventure and prep, and Ill see you back at the Cradle is absolutely the adventure you! 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tomb of annihilation level range