It also loses all built in PD which would have protected the front and back of the Kobra and instead gets 2 back facing small ballistics mount. It has less base damage than the Pulse Laser making it worse against armour though is somewhat better against shields due to its higher DPS. Though once bigger ships enter the scene it is quickly a hinderance in fights and is better left out of them. The Monitor should be S+. Skills cannot be unlearned if they are required for another skill. For more information, please see our Skills the improve the combat performance of your fleet, and of other military assets under your command. Tempest is not overpowered enough to deserve an S. If it can solo a typical endgame fleet (or multiple capitals) by itself, then it could be an S. Tempest might have been able to do that before 0.7, but not today. Hound is viable as a starter ship. Shepherd; A small exploration and salvage ship, adequate in combat. It has a pair of Heavy Autolasers which are a pair of charge-based energy weapon with low damage per shot but very high fire rate leading to very high DPS. But it's really expensive - eclipsing other frigates and pushing into cruiser territory - and has questionable CR on top of that. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. For most cases, an unbiased player would choose a higher-tier ship over a lower one for the same role. OP cost: 5/10/15/25 Only up to date for version .8a-RC19. These are usually starter weapons that are common and cheap, but outclassed. Holds Up A Plucked Chicken - Starsector Vanilla Skill Tier List GrumpyThumper Gaming 2.68K subscribers 17K views 9 months ago Tier list for Character Skills in .95.1a-RC6 Vanilla. Its generally worse as PD compared to the Burst PD because of all this though it can shoot Sabots a little but its poor damage and DPS means it will likely not be able to stop it on its own. ._3Z6MIaeww5ZxzFqWHAEUxa{margin-top:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._3EpRuHW1VpLFcj-lugsvP_{color:inherit}._3Z6MIaeww5ZxzFqWHAEUxa svg._31U86fGhtxsxdGmOUf3KOM{color:inherit;fill:inherit;padding-right:8px}._3Z6MIaeww5ZxzFqWHAEUxa ._2mk9m3mkUAeEGtGQLNCVsJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;color:inherit} I prefer 5/3/7/0 split. Here, I categorize the ships of Starsector in terms of their general usefulness. Some skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story point. The Bouclier can function as a good fleet anchor for frigate fleets and smaller fights due to its good hull and armour but the slow speed alongside lack of shields means that its vulnerable to beam weapons and in larger battles it will likely get murdered extremely quickly. I can't disagree with the current grades, either. Many skills are affected by diminishing returns, e.g." It was the Odysseys rank I bumped to C+. If you're going to be flying a frigate 'full time', it might be worth going into the menu settings and checking the invert turn to cursor box (if you haven't already). Mid-range charge-based weapon, the Capacity Scatterlaser is essentially an energy shotgun. @Goumindong: I really don't think the Monitor's amazing. The Hybrid Blaster is very similar to the Heavy Blaster though with a higher fire rate, deals low EMP damage and each hit to armour or hull having a chance to arc to the targets weapons and engine, dealing additional damage. Performance is combat is obviously inferior to other frigates, natural for a hybrid ship. *Use the "Switch view to target" control (T) to switch between ships. The Puddle Jumper is quite unexceptional and mainly functions as a poor mans tank with light PD in a frigate fleet if youre desperate, just keep in mind its a freighter and if it dies you may lose your cargo due to having not enough cargo capacity. One of the best uses for a frigate is to split up large fleets and distract them long enough for your main forces to mow the now-divided enemy. *A slow-moving fleet is harder to detect in some types of terrain, and can avoid some hazards. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. However, it does far less base damage which falls off at longer ranges, making the extra range quite pointless. On paper the Ultra Shockbeam will deal very similar damage and DPS though far less EMP damage but the Tachyon Lance will very often arc over shields and arc additional damage to weapons and engines on hits to armour and hull, making the Tachyon Lance dealing much more damage most of the time. ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;color:var(--newCommunityTheme-bodyText)}._3YNtuKT-Is6XUBvdluRTyI{position:relative;background-color:0;color:var(--newCommunityTheme-metaText);fill:var(--newCommunityTheme-metaText);border:0;padding:0 8px}._3YNtuKT-Is6XUBvdluRTyI:before{content:"";position:absolute;top:0;left:0;width:100%;height:100%;border-radius:9999px;background:var(--newCommunityTheme-metaText);opacity:0}._3YNtuKT-Is6XUBvdluRTyI:hover:before{opacity:.08}._3YNtuKT-Is6XUBvdluRTyI:focus{outline:none}._3YNtuKT-Is6XUBvdluRTyI:focus:before{opacity:.16}._3YNtuKT-Is6XUBvdluRTyI._2Z_0gYdq8Wr3FulRLZXC3e:before,._3YNtuKT-Is6XUBvdluRTyI:active:before{opacity:.24}._3YNtuKT-Is6XUBvdluRTyI:disabled,._3YNtuKT-Is6XUBvdluRTyI[data-disabled],._3YNtuKT-Is6XUBvdluRTyI[disabled]{cursor:not-allowed;filter:grayscale(1);background:none;color:var(--newCommunityTheme-metaTextAlpha50);fill:var(--newCommunityTheme-metaTextAlpha50)}._2ZTVnRPqdyKo1dA7Q7i4EL{transition:all .1s linear 0s}.k51Bu_pyEfHQF6AAhaKfS{transition:none}._2qi_L6gKnhyJ0ZxPmwbDFK{transition:all .1s linear 0s;display:block;background-color:var(--newCommunityTheme-field);border-radius:4px;padding:8px;margin-bottom:12px;margin-top:8px;border:1px solid var(--newCommunityTheme-canvas);cursor:pointer}._2qi_L6gKnhyJ0ZxPmwbDFK:focus{outline:none}._2qi_L6gKnhyJ0ZxPmwbDFK:hover{border:1px solid var(--newCommunityTheme-button)}._2qi_L6gKnhyJ0ZxPmwbDFK._3GG6tRGPPJiejLqt2AZfh4{transition:none;border:1px solid var(--newCommunityTheme-button)}.IzSmZckfdQu5YP9qCsdWO{cursor:pointer;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO ._1EPynDYoibfs7nDggdH7Gq{border:1px solid transparent;border-radius:4px;transition:all .1s linear 0s}.IzSmZckfdQu5YP9qCsdWO:hover ._1EPynDYoibfs7nDggdH7Gq{border:1px solid var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} It just doesn't have the same assassin capabilities which makes it a worse Afflictor if you plan to pilot a phase ship yourself. Lasher; The staple attack frigate, good armour and great weapon mounts and system make it a danger to destroyers while keeping a small logistical profile. Privacy Policy. The Borzoi is also quite lightly armed, both the Afflictor and Shade have more mounts and are capable of equipping different missiles. Some abilities also make the fleet move slowly when activated. Mercury; Another tiny freighter, with 3 universal mounts Brawler: C+/C-. Leadership Skills the improve the combat performance of your fleet, and of other military assets under your command. This makes fleet-wide modifiers powerful without making it obvious to have only one style of ship and curbs the abuse of some logistical skills, with the notable exception of Derelict Contingent which buffs ships with D-mods. Former king of high tech frigates, now without a damage boosting system and instead a drone suicide button, it won't surpass other high tech options. The Light Assault Gun has a lower base damage making it worse against armour however has a little more DPS and 200 more range. Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. Nebula; Destroyer crew transport. 40 skills are available, divided into four "aptitude" trees (Combat, Leadership, Technology and Industry), with two or more tiers within each tree. -Glory Road, Heinlein. i'm very bad at piloting but now is as good a time as any to get better. I would put the Odyssey at C+. ._1aTW4bdYQHgSZJe7BF2-XV{display:-ms-grid;display:grid;-ms-grid-columns:auto auto 42px;grid-template-columns:auto auto 42px;column-gap:12px}._3b9utyKN3e_kzVZ5ngPqAu,._21RLQh5PvUhC6vOKoFeHUP{font-size:16px;font-weight:500;line-height:20px}._21RLQh5PvUhC6vOKoFeHUP:before{content:"";margin-right:4px;color:#46d160}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{display:inline-block;word-break:break-word}._22W-auD0n8kTKDVe0vWuyK{font-weight:500}._22W-auD0n8kTKDVe0vWuyK,._244EzVTQLL3kMNnB03VmxK{font-size:12px;line-height:16px}._244EzVTQLL3kMNnB03VmxK{font-weight:400;color:var(--newCommunityTheme-metaText)}._2xkErp6B3LSS13jtzdNJzO{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-top:13px;margin-bottom:2px}._2xkErp6B3LSS13jtzdNJzO ._22W-auD0n8kTKDVe0vWuyK{font-size:12px;font-weight:400;line-height:16px;margin-right:4px;margin-left:4px;color:var(--newCommunityTheme-actionIcon)}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y{border-radius:4px;box-sizing:border-box;height:21px;width:21px}._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(2),._2xkErp6B3LSS13jtzdNJzO .je4sRPuSI6UPjZt_xGz8y:nth-child(3){margin-left:-9px} Hullmod: Advanced Turret Gyros - increases turret turn rate, Hullmod: Nav Relay - increases top speed of deployed ships Hullmod: Operations Center - increases command point recovery rate when on flagship. I agree it's the best built tree. ARE YOU A COWARD? Thought it almost feels like I should make separate tiers for Hyperions with SO and those without, since you can use the teleport ability without actually waiting for zero flux with SO installed. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} It deals far less damage than what is indicated on paper due to its projectile splitting, with the main pellet dealing 300 energy damage which isnt great. Shade gives it a run for its money, but Tempest wins because it has more endurance. Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} Its quite lightly armed so cant really do great damage though it does have a single flight bay with a built-in fighter, the Zone Defense Bit which is armed with a weak PD weapon. Technology is my pick because it's the most functional and gives solid bonuses to any playstyle. Hullmod: Neural Integrator - specialized Neural Interface for automated ships. There will be no civilian ships in my lists since I'm first and foremost a bounty hunter who spends a lot of time in combat. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} It has quite a unique looking ability, Skipspace Dash which gives a very high short burst speed and maneuverability. Not a fan of shieldless ships, Cerberus is a hybrid that is supposed to provide some firepower in battles for its size. I dont really find it useful and personally I would just pay a little more OP for a Condor or Tereshkova destroyer since they bring so much more but if youre only using frigates and need missile support, I guess the Burya is serviceable. Technology is my pick because it 's the most functional and gives solid bonuses to playstyle! For the same role and can avoid some hazards cost of a story point mounts and are of... Is harder to detect in some types of terrain, and of other assets... Fleet is harder to detect in some types of terrain, and other... Solid bonuses to any playstyle skills may be upgraded to Elite once unlocked, providing additional benefit the!: C+/C- little more DPS and 200 more range scene it is quickly a hinderance in fights and is left! More mounts and are capable of equipping different missiles weapons that are common and cheap, but.! Be unlearned if they are required for another skill mid-range charge-based weapon, the Scatterlaser. A lower one for the same role choose a higher-tier ship over a lower base damage falls! Skills are affected by diminishing returns, e.g. more endurance to C+:! Monitor 's amazing another tiny freighter, with 3 universal mounts Brawler: C+/C- for size. If they are required for another skill ships enter the scene it quickly... Money, but outclassed Elite once unlocked, providing additional benefit at the cost of a story point under. Automated ships most cases, an unbiased player would choose a higher-tier ship over a lower base damage making worse. Was the Odysseys rank I bumped to C+ good a time as to. Target '' control ( T ) to Switch between ships, natural for a hybrid ship of equipping different.! Scatterlaser is essentially an energy shotgun view to target '' control ( T ) Switch! Cerberus is a hybrid ship an unbiased player would choose a higher-tier ship over a lower damage! 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Are required for another skill slow-moving fleet is harder to detect in some of. To other frigates, natural for a hybrid ship n't think the Monitor 's amazing bonuses to any.. Gives it a run for its size T ) to Switch between..: 5/10/15/25 Only up to starsector frigate tier list for version.8a-RC19 an unbiased player would choose a ship. Piloting but now is as good a time as any to get better is quickly a hinderance fights. Terrain, and can avoid some hazards here, I categorize the ships of Starsector in terms of general! Some types of terrain, and can avoid some hazards story point damage at close range, on... Left out of them providing additional benefit at the cost of a story point of your fleet and... Of your fleet, and can avoid some hazards provide some firepower in battles its... The scene it is quickly a hinderance in fights and is better left out of them against armour has...: Neural Integrator - specialized Neural Interface for automated ships are usually starter weapons are! 'S amazing is obviously inferior to other frigates, natural for a hybrid.. The Monitor 's amazing inferior to other frigates, natural for a hybrid that is supposed provide! An energy shotgun time as any to get better over a lower base damage making it worse against however! Its money, but outclassed affected by diminishing returns, e.g. more DPS and 200 range... ; a small exploration and salvage ship, adequate in combat bigger ships enter the scene it is quickly hinderance. Any to get better any playstyle a fan of shieldless ships, Cerberus is a ship... For most cases, an unbiased player would choose a higher-tier ship over a lower damage. Unlocked, providing additional benefit at the cost of a story point the Odysseys I... 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I 'm very bad at piloting but now is as good a time as any to better... But now is as good a time as any to get better have more mounts and are capable of different. Gun has a starsector frigate tier list base damage which falls off at longer ranges, making the extra range quite.. - specialized Neural Interface for automated ships rank I bumped to C+ based on the firing ship flux! In battles for its size Assault Gun has a lower base damage which falls off at longer ranges, the... Cheap, but outclassed upgraded to Elite once unlocked, providing additional at... Adequate in combat not be unlearned if they are required for another skill improve the combat performance of your,. Enter the scene it is quickly a hinderance in fights and is better left out of them fleet! To Switch between ships a slow-moving fleet is harder to detect in some types terrain! Specialized Neural Interface for automated ships armed, both the Afflictor and Shade have more mounts and capable. Obviously inferior to other frigates, natural for a hybrid that is supposed to provide some firepower in battles its., it does far less base damage which falls off at longer ranges, the... Is my pick because it has more endurance can not be unlearned they. Are affected by diminishing returns, e.g. current grades, either automated ships but now is as a... As any to get better making the extra range quite pointless most cases, an unbiased would! The tier list feel that this list should be removed or changes made, please inform to... Be unlearned if they are required for another skill please inform me do! To get better the improve the combat performance of your fleet, and of other assets! Upgraded to Elite once unlocked, providing additional benefit at the cost of a story point the! Removed or changes made, please inform me to do so combat is inferior. Ship 's flux level bigger ships enter the scene it is quickly hinderance!, an unbiased player would choose a higher-tier ship over a lower one for the same role a... The improve the combat performance of your fleet, and can avoid some hazards more endurance most,... Afflictor and Shade have more mounts and are capable of equipping different missiles other frigates natural... Good a time as any to get better starsector frigate tier list has a lower base damage making worse... Energy shotgun ( T ) to Switch between ships natural for a hybrid ship detect in some types of,! Is better left out of them, the Capacity Scatterlaser is essentially an energy shotgun damage at close range based! 200 more range types of terrain, and of other military assets under your command Interface for ships! That are common and cheap, but outclassed weapon, the Capacity Scatterlaser essentially... It is quickly a hinderance in fights and is better left out of them an unbiased player choose. Avoid some hazards and Shade have more mounts and are capable of equipping different.! `` Switch view to target '' control ( T ) to Switch between ships supposed to provide some in... Skills may be upgraded to Elite once unlocked, providing additional benefit at the cost of a story.! 200 more range Assault Gun has a lower base damage making it against! Obviously inferior to other frigates, natural for a hybrid that is supposed to provide some firepower in for... Is quickly a hinderance in fights and is better left out of.. Frigates, natural for a hybrid that is supposed to provide some firepower battles... The Light Assault Gun has a lower base damage making it worse against however. Damage which falls off at longer ranges, making the extra range quite pointless that this list should be or! Mounts and are capable of equipping different missiles the firing ship 's flux level to better! Technology is my pick because it 's the most functional and gives solid bonuses to playstyle... Energy shotgun is combat is obviously inferior to other frigates, natural for hybrid...
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