Light theme with purplish hues and a simpler font. They grant characters abilities that others lack, giving them an edge in the right situation. While the Eldritch Adept feat allows a character to gain traits commonly associated with Warlocks, the Fighting Initiate feat allows a character to gain utility associated with Fighters. Source Core Rulebook pg. Mythic Adventures Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature, Acrobatics 3 ranks, kinetic blast class feature, Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks), Take no penalty on Stealth checks when you move up to your full speed, Take a -10 penalty on Stealth checks to stay hidden when sniping, Animal focus class feature, wild empathy class feature, Gain lesser version of favored terrain class feature, Leadership, must lead at least 10 combat-capable followers, Spend a move action to give battle orders to your troops, Cha 13, bardic performance, elf or half-elf, Gain benefits to bardic performance in forests and against fey, Dex 13, dwarf, mountaineer or stability racial trait, Move at full speed when using Acrobatics on narrow surfaces; +4 bonus on Climb checks to catch yourself or others while falling; +4 bonus on saving throws to fall prone, Increase any fixed numeric bonuses to teamwork feats by 1, Enslaved for 6 months; have Imprisoned or Kidnapped background, Gain a +1 bonus on attack, weapon damage, and skill checks when freeing the imprisoned, Channel positive energy to fascinate undead, Use your blood to heal the wounds of a living creature, When making a Reflex save from a non-mythic source, roll twice and take the higher result, Bardic performance continues for 2 rounds after you stop performing, Instantaneous area effect spell lasts for 1 round, Once per day, assume the form of a human whose nose is the length of your beak (as, Have a claim to an inherited title or position; have the Dishonored Family background, Gain a +1 bonus on Charisma-based ability and skill checks, +1 dodge bonus to AC against ranged attacks, You may roll saving throw for an ally once per day, Increase the bonus based on tier and expend mythic power to negate the effects of a successful save, Use adaptable luck trait to reroll hit points healed with magical healing effects, Base attack bonus +5, adaptive luck racial trait, halfling, Use adaptive luck to reroll damage from a single weapon attack, Take a 2 penalty to your AC to attack with reach, When you hit with lunge, don't take an AC penalty against that creature, Increase reach of spell's touch attack by 5 feet, Sold or perfomed five works of art; have Virtuoso background, Can take 15 with a single Craft or Perform skill, Surround yourself with an element associated with your bloodline to gain resistance against its energy and deal damage to attackers, Choose one weapon-specific combat feat and use it on weapons in the same weapon group, No penalty on attacks made with one martial weapon, You can craft magic items without being a spellcaster, Expend use of mythic power to maximize surge, Switch damage from lethal to nonlethal as a swift action, Spell inflicts nonlethal damage instead of lethal, Lower penalties for feinting against creatures of other types, Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare, Base attack bonus +6, bite attack, rend, troll, Increase threat range of bite after dealing damage with rend, Cast 1st-level spell as spell-like ability 2/day, Cast 5th-level or lower spell as spell-like ability 2/day, May either move 5 feet without provoking attacks of opportunity, or your speed with them, Knowledge (engineering) 1 rank, build a structure worth at least 5,000 gp, Reduce raw material costs by 10%; Gain +2 bonus on Knowledge (engineering) checks, Reduce nonlethal damage from forced march by half, Gain a claw attack, natural armor bonus, or spell resistance, May share space with other mounts, charge through space occupied by allied mount, Halve the penalty for ranged attacks while mounted, When using your mount as cover, make a ranged weapon attack as a standard action, Negate additional number of hits against your mount based on mythic tier, Move before and after a charge attack while mounted, Make additional attacks against successive targets after you hit, When mount leaps over foes attack as you pass, Mount can make two hoof attacks instead of one, Make a full attack if mount moves its speed or less, When unseated, your target takes falling damage based on tier, Secondary attacks with natural weapons take only a -2 penalty, Character level 5th, half-elf, multitalented racial trait, All of your classes are considered favored classes, Penalties for fighting are reduced by -2 in the primary hand and -6 with off hands, Gain +1 bonus on attack and damage rolls against creatures whose favored enemy class feature or hatred racial trait applies to you, Your mythic tier is considered 2 higher when determining the potency of your mythic abilities, Gain mythic spells equal to your mythic tier, Gain +2 bonus on Perception, Stealth, and Survival in claimed areas or unclaimed wilderness, Take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you, Use spell completion and spell trigger items while in wild shape, Ignore 5 feet of difficult terrain when you move, Ignore 20 feet of difficult terrain when you move, Move at full speed even through magically enhanced foliage, Ignore an amount of difficult terrain based on your tier, Dex 13, base attack bonus +1, catfolk, sprinter racial trait, Keep AC bonus when using Cleave or Lunge feats, or when charging, Str 13, Dex 15, Nimble Strike, base attack bonus +10, catfolk, cat's claws racial trait or, Make a full attack with your claws when charging, Successful ranged attack grants +4 on next melee attack roll, Gain +4 bonus on attack rolls when flanking, Ally's attack allows you to take a 5-foot step, Randomly have a mundane item when you need it, All weapons you are proficient with act as if they had the performance quality, Creatures who saved against a spell must save again, +2 bonus on Diplomacy and Intimidate checks, Phantom class feature, phantom with magic attacks ability, Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures, Phantom class feature, phantom with incorporeal flight ability, Phantom has a chance to ignore critical hits and precision-based damage, Affected spell treats creatures with SR as having an SR of 5 lower, May add the celestial or fiendish template to your animal form, +1 attack and damage on targets within 30 feet, Reduce ranged attack penalties due to range by 2, May use charge rules to make thrown weapon attack, When an ally with this feat threatens a foe, gain a +1 bonus on ranged attack rolls, or +2 if that ally is flanking the foe, Ranged attacks increase enemy's DC to cast spells, Expend mythic power to ignore range increments, Total damage from full-round ranged attacks before applying DR, When ally flanks opponent, you gain +2 on ranged attack rolls against opponent, Add Int modifier on damage rolls with bows or crossbows, No cover or concealment chance on ranged attacks, No armor or shield bonus on one ranged attack, Use Pinpoint Targeting even when you move, Fire two arrows with your first and second attack, Ignore the 2 penalty or make two additional attacks, Threaten squares within 5 feet of you when wielding a ranged weapon, Gain bonus on damage and critical confirmation when using ranged weapons, Ranged attacks do not provoke attacks of opportunity, Use arrow as a melee attack to push enemies back, When an ally hits with a ranged attack, youmay make an attack as an immediate action, Make ranged attack at any point during movement, Make two attacks during a move instead of one, Create a light orb granting a +2 insight bonus on ranged attacks against targets within 5 feet of the orb, Dex 13, Exotic Weapon Proficiency (firearms), Point-Blank Shot, Gain a bonus on save DCs to resist the effects of technological firearms, Roll surge twice and take the highest result, Trade melee attack bonus for bleed damage, Make an additional attack if the first one hits, Make additional cleaves to any foes in reach regardless of position, Str 13, Cleave, Power Attack, base attack bonus +11, dwarf, Take a 5-foot step as a free action if your initial attack hits with Cleave. | Five Torches Deep SRD Level 4, take Basic Wilding > Wild Shape to actually gain the Wild Shape Focus spell. 14 Fighting Initiate. | Cepheus SRD | OGN Articles | Monad Echo SRD New Pages The feat Form Control allows you to extend the duration of Wild Shape considerably by reducing the effective spell level, which may allow you to mitigate this size increase issue, but you'll likely have better results by using higher-level forms instead because they'll provide better statistics and more effective attacks. Prerequisites Wild Shape. The Human favored class bonus is garbage. (1/5) Ranged Combat (The Lord of the Wild) [Dex >>> Str > Con/Wis > Int/Cha] (1/5) Face/Skill Monkey [Cha/Int > Wis/Dex > Con > Str] Races (6/5) Extreme Stat Bonuses, and Multiple Powerful Abilities (5/5) Bonus to Main Stat, Bonus to Secondary, and Powerful Race ability (4/5) Races: Bonus to Main Stat, Bonus to Secondary or Powerful Race Ability. A variant of the Dark theme, with stronger color contrast. | d20PFSRD gains a swim speed equal to the assumed form's swim speed but not more than 30 ft. This fly speed always has average maneuverability. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. View flipping ebook execution of Pathfinder Roleplaying Play Advanced Race Guide ( PDFDrive ) promulgated by jazlernebu on 2021-06-08. Source: www.pinterest.com. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature. Strength can't be used in wild shape (mostly) for attack rolls and damage. Heart of the Kaiju. New comments cannot be posted and votes cannot be cast. As the title asks, I'm looking for guidance on a really solid wild shape focused build. You keep the 18 wis for saves, initiative, skills and the occasional offensive spell. Ultimate Combat Amateur Swashbuckler or panache class feature; Amateur Swashbuckler or panache class feature, Amateur Swashbuckler or panache class feature; base attack bonus +3, Attack with a light or one-handed piercing weapon's pommel and knock down foes, Gain +2 melee attack against dwarves and gnomes, Gain +2 bonus on saving throws against effects with the evil descriptor and to stabilize; undead or evil creatures take 1 damage when you take bleed or blood drain damage, Take a -2 penalty on Disguise and Stealth but gain benefits, Angelic Blood, aasimar, character level 10th, Angelic Blood, Angelic Flesh, Angel Wings, aasimar, character level 11th, Gain 2 wing attacks that deal 1d4 slashing damage, You can shrug off spells that don't work on animals, Halve the damage to perform trip or bull rush, Sacrifice a spell to gain deflection bonus to AC, Add 1/2 your mythic tier to the bonus granted by, +1 damage and weapons are considered magic, Arcane strike lasts 1 minute, and expend mythic power to grant magic weapon special abilities, Gain the benefits of Arcane Strike while bloodraging, Arcane Strike, base attack bonus +11, ability to cast, Those damaged by your Arcane Strike take a penalty on saves against spells and spell-like abilities, Cast a 0-level spell 3 times per day as a spell-like ability, Slain and brought back from the dead; Left to Die or Cursed Birth background, Do not die until your negative hp is equal to or greater than 4 + your Con score, No penalties on attack rolls while wearing light armor, Reduce your arcane spell failure chance by 10%, Gain the benefits of this feat without taking a swift action, No penalties on attack rolls while wearing medium armor, Reduce your arcane spell failure chance by 20%, No penalties on attack rolls while wearing heavy armor, Aspect manifests itself in new and powerful ways, Double natural healing rate in a selected terrain type, Gain +2 dodge bonus to AC in selected terrain type, Attuned to the Wild, Guardian of the Wild, elf, Gain +4 bonus on Perception checks made in the surprise round of combat in a selected terrain type; gain blindsense 30 feet during surprise round, Gain a +2 bonus on caster level checks, concentration checks, Knowledge (arcana), and Spellcraft checks in selected terrain type, Gain +2 bonus on saves against aversions to objects, sounds, and materials appropriate to your vampire type, Gain a +2 to AC against flanking opponents, Grant adjacent ally +2 to AC against flanking opponents, Treat as one size smaller when squeezing; Gain +5 competence bonus to Escape Artist checks, Once per day, gain the use of a combat feat you don't possess for 1 minute, Let out a cry that grants allies a +1 bonus on attack rolls and +4 bonus on saves against fear, Cast a healing spell on an ally after being hit by an AoO; have the Battle, Chaplain, or Healed background, Reduce DC of concentration check when receiving damage while casting a spell, Animal companion or mount class feature, character level 7th, half-orc or orc, Treat your effective druid level as if it were two levels higher for a specific creature, Wis 13, alignment must be within one step of your deity's, Gain the use of a 1st-level cleric domain ability, Once per day, force an opponent to reroll a successful melee attack with a -4 penalty, Base attack bonus +7, ability to cast 2nd-level bloodrager spells, bloodrage class feature, Expend a bloodrager spell slot while bloodraging to add force damage to your charge attack, Mesmerist level 5th, painful stare class feature, Base attack bonus +11, ability to cast divine spells, alignment must be within one step of your deity's, Your attacks are considered to have the alignments you share with your deity, Expend mythic power to ignore concealment miss chance, Gain a +1 bonus on attack rolls against enemies within dim light or darkness, Ignore miss chance for less than total concealment, Total concealment is considered normal concealment. 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