Be sure to remember about the lightly obscured condition for the purposes of hiding. The Hidden Shrine of Tamoachan (1e) The Monastery at Dimwater (1ed) Shadows of Yog-Sothoth and beyond - Call of Cthulhu 5E; BATTLETECH 3025 (d6) The Isle of Dread (Labyrinth Lord) The Great Thirst (ACKS) [Mechwarrior 2] 3028 campaign; Brave New World - 3.5ed; Candles Against the Night (Traveller) I suppose their friends could come back and throw them a rope down, if they ever make it through the rest of the shrine, but sitting and waiting to be rescued is a lousy way to spend a game session. As far as Area 42, I think its not so much a confusion with the lower levels gas, but that there isnt actually any gas at all there but youre telling the players that there is. The characters have unwittingly found long-lost Tamoachan. Print quality is perfect! If you choose to use the other, more obvious, entrance, the DM must read the rules from back to front, which can get confusing. The module was the first to introduce players to the Olman culture of the World of Greyhawk, a society loosely based on Aztec, Mayan, and other sources. Great review. Okay, enough of me slamming on the writers. Maybe there you can make a stand. Ruins of vast cities and tall temples are the only remaining traces of the civilization's advances. Sorry about that, but I did try. C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason There are three distinct versions of this module. This is one of those rooms that can be left out of the adventure if you dont feel solid on how to run the room, or if you think that your players wouldnt be really interested by it. Furthermore, the specific ways in which the puzzle parts have to be solved are kind of arbitrary: why does that glyph controlling the wall of force react poorly to holy water, holy symbols, and holy spells? There are more traps and puzzles than combat encounters in this moduleif you have players who prefer solving puzzles to slinging swords, this module will suit them nicely. Dedicated to Zotzilaha, vampire god of the u nderworld, and built to imprison a powerful Far Realm entity, it is filled with lost secrets and merciless traps. Once, and once only, when that character would suffer a fatal blow, the death servant (which has unbeknownst to the characters merged with their shadows) will materialize and push the character out of harms way. You may want to make some changes to these rooms, or run them with extra care, especially if youre integrating the shrine into a larger campaign. J ..J Be the first to receive exclusive offers and the latest news on our products and services directly in your inbox. & Jeff Leason Otherwise excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps. The illustration booklet and adventure text are clear. The air is roilina with dust kicked up from the collapse of the earth; it is humid and smells putrid, chokinB you. Some of the unnumbered copies may Second (1980): Monochrome. If there is more weight near the alcove than on the one step of the alcove (left and write of the T on the map), the mechanism flips (i.e., getting there without deactivating the trap auto-triggers it). After all there are times the module basically punishes characters for thinking that something looks cool and trying to learn more about it. As such, it was (and remains) a terrific insight into what tournament play was like in the late '70s. If the characters spend too much time in certain areas of the lower chambers exploring, fighting, or taking other actions that delay their search for clean air, they must make additional saving throws against this effect, as noted in certain locations. The gas has two important effects on the environment: it creates a lightly obscured area throughout the affected areas, and it deals recurring poison damage every hour. This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins '79, and is the first in the Competition Series. You cant really fault a module that presents a riddle that requires something of each member of a (pregenerated) party. C1 - The Hidden Shrine of Tamoachan. BACKGROUND Long ago, a human culture worshiped not only powers from the Astral Sea, but also a collection of primal spirits, fey creatures, vampires, and even monstrosities of the Far Realm. Silver coffer Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. DM Rewards - Hidden Shrine of Tamoachan.pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. DuNGEONSANDDRAGONs.coM. The Hidden Shrine of Tamoachan received generally positive reviews from critics and was ranked the 18th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004.[3]. The shrine is an ancient Mayan/Aztec pyramid, and the module uses names, monsters, and characters based on that period. Every DM should marry a statistician, and my lovely wife helped me calculate that you can apply disadvantage to Passive Perception by subtracting 4 or so from the original number. Long rests will be almost impossible, because 8d6 poison damage all at once should be plenty to kill 5th-level characters. Read more, 101 For the low price though, I'm glad I bought this for the collection. Find local businesses and nearby restaurants, see local traffic and road conditions. [4] He added, "the room descriptions portray this very well and the accompanying booklet of black and white illustrations enhance the atmosphere even more. These maps were prepared to run C1: The Hidden Shrine of Tamoachan. If you want to strike a compromise in this situation, I recommend giving the doppelganger a surprise round against the rest of the party as soon as they come into the room, provided that the doppelganger is impersonating the missing party member. Bell of Lost Souls Staff Writer and DM, J.R. covers RPGs of all stripes and on occasion eats sandwiches. If you want to get a real look at Area 29s problems and potential, check out Playing Pelota in the Hidden Shrine of Tamoachan. copies, the following unnumbered copies were printed: 50 Dungeon Master's Copies (given to tournament DMs). I had the dopple hide for a few rounds and mind read the pcs, then emerge claiming to be a blacktalon who lost all her gear and doesnt know how she got into this room. 396KB A one-in-twelve chance when youre only trying 9 times isnt going to pop up very often. It sets up an ancient society, populates a dungeon with monsters that are all centered around it, and gives compelling character to not only the civilization that built it, but to the creatures within it. Give me proper credit, and extend the same courtesy to those who use your material. Fifth (1982): Dark brown, color cover. The fire is consuming a smaller figure, and a snaillike creature cowers in fear at the sight. Read more, 341 Some ofthese structures still hold great treasures and the legendary magic of the Olman. Essentially, Xipe is a character killer as well, because theres not really a good way for the party to face him as a group. I really hate situations like this as a DM, because requiring players to pretend they dont know something they know isnt fair to them, at least in my opinion. 32-page Gas has two important effects on the environment: it creates a slightly covered area in the affected areas and deals with . SINGLE PAGE PROCESSED JP2 ZIP download. So I guess theres not actually a trap here. I felt pretty silly, as I should have. The poison damage specified is 1d6 per hour, so any short rest will probably require spending an additional hit die in order to regain the same amount of HP as would be regained without the gas. Read more, 277 do not have any writing in the upper left corner, Unknown amount of Complementary Copies (spelled wrong). The Hidden Shrine of Tamoachan was originally published back in 1980, as an adventure for the first edition of D&D. The original was titled Lost Tamoachan: The Hidden Shrine of Lubaatum . Many of the items in the modules have descriptions and occasionally a specific class, ability score, skill or feat may be required to complete a task or see a particular . He felt that the recommended levels of 5th-7th was a bit unrealistic, as the lower level characters would have a very hard time in the shrine, and felt that 6th-8th level characters would have a reasonable chance of success. Diorama C: In this scene, Olman people climb a tiered pyramid and give oflcrings in the temple at the top. "[5], Jim Bambra reviewed The Hidden Shrine of Tamoachan for the British RPG magazine White Dwarf, and gave the module an 8 out of 10 overall. It includes a full -color poster map and features over fifty rooms filled with items, monsters, and traps adapted from the original adventure. Theres nothing plot-critical in here, and the treasure you get isnt that compelling either. This is kind of an awful room, because you start out by lying to your players about poison gas that is going to kill their characters, and then you spend time throughout the whole sequence of finding the cure narrating how theyre feeling closer and closer to death. Turns out that I still dont really understand the trap well enough to explain it any better than its been explained in the book. Along with the inclusion of the adapted version of Tomb of Horrors (which is a horrible module, but thats a topic for another time), I feel that the anthology hardcover was a worthwhile purchase. is hand-printed in the upper left corner. If youre integrating the shrine into a larger campaign, I would suggest just making the various inscriptions written in Common, or a local language like Chultan. This purchase unlocks the entire contents of the book version for use with D&D Beyond, including the adventure in digital format in the game compendiumand access options from the book in the searchable listings, character builder, and digital sheet. Bambra said it would appeal more to gamers who like mental challenges and problem solving. The alcove room falls 10-ft and the northern side of the slab seesaw upward, blocking the passage. Otherwise, a character must make a DC 23 History check to understand the writing_ For speech, trying to understand what a creature speaking Olman is saying requires a DC 23 Insight check. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLi1YbWF3VEhFNzdr, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmhfWU5qT0t3NTNr, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLlBDUi10eU9saGhn. Most newer books are in the original electronic format. 2. It was written by Harold Johnson. [8], In 2017, Wizards re-released the adventure updated to the 5th Edition rules as part of the Tales from the Yawning Portal collection. Expanding Greyhawk. Falling asleep for 5,000 years will ruin your day as an adventurer, after which it will proceed to ruin your next 1,826,249 days in a row. [10] According to Denmead, "the whole dungeon is trap-o-palooza, and it's really important to listen, pay attention, and always assume that when something looks too good to be true, you're probably dead already, so go ahead and grab it."[10]. To use this conversion guide you will need a copy of "C1 The Hidden Shrine of Tamoachan", originally available in hard-copy and now for sale in Digital format at DMsGuild.com. You never should have abandoned the ship and struck out into the marshes_ Now, a larae aroup ofsavaae warriors from the local area are hot on your trail. Warlocks, are my bane! C1 Hidden Shrine of Tamoachan by Harold Johnson & Jeff Leason. cover bottom left, Product Number back cover bottom right. The illustrations are accurate and add an extra dimension to the adventure. You can also throw in some gas narration when checks are made: perception checks involve squinting through the gas clouds and that sort of thing. This title was added to our catalog on January 22, 2013. This was probably the first meaningful expansion of Greyhawk by anyone other than Gary Gygax or Rob Kuntz. Even if you roll for random encounters every six rooms, which is pretty stingy as far as hours passed, remember that there are only 53 rooms in the entire dungeon, which means youd be rolling for a possible random encounter about 8 or 9 times in total. Warriors crash thouah the underbrush in the clearina behind you. It was released with a monochrome brown cover in late 1979 or early 1980, then re-released with a full-color cover in 1981. Wizards of the Coast. Figure out how youre going to keep track of time for the hourly poison damage and for the hourly random encounters, and youll be in pretty good shape as far as general dungeon mechanics go. 95 For those DMs who have trouble designing their own dungeons, I say buy it. Road map. Ghost Tower of Inverness. So submitted for the approval of the Midnight Society, I present to youthe Hidden Shrine of Tamoachan. The doors are heavy, and it takes a standard action to open or close one instead of a minor action. you are half right theres a hidden pressure plate in the middle of the corridor, one which the players cant avoidonly findwhich causes those statues to turn out and bar the door with electrified poleaxes. || Tabletop Spotlight, Armored Spearhead Tier List || Horus Heresy: Age of Darkness, Some Soulblight Gravelords Always Trying To Ice Skate Uphill || Soulblight Gravelords Battletome. #5, #12, #14, #21, #29, #34, #39, #51, #70, #72, #77, #80, #82, #84, #86, #89, #90, #94, #98, #99, The Hidden Shrine of Tamoachan has 54 rooms, and is populated with a variety of monsters and traps. "Classic Modules Today: B4 The Lost City" contains the OpenOffice/LibreOffice source files used to create this PDF. It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the players at the appropriate time. "The Hidden Shrine of Tamoachan" (1980), by Harold Johnson and Jeff R. Leason, is the first adventure in the competition (C-) series. During the adventure's convention premiere, TSR sold an original limited print run of the adventure. If youre running this adventure as a stand-alone, then the Olman language shouldnt be a barrier, but instead more of a flavor item. Although the map and rules are detailed, they are also confusing. Maple Valley Schools. Topics . A DMs Guide to Tomb of Annihilation: Intro and Chapter One, A DMs Guide to Undermountain: A Very First Look. 30MB "Shrine" introduces the ancient Olman people of Greyhawk, based on the Aztec, Mayan, and Toltec peoples of Earth. Would be a fun visual. The denizens of the lower chambers are immune to the poisonous gas. back cover bottom left, Product Number back cover bottom right. So thats two character killers in one room. One miniature figure stands on a rock outcrop above the hunt, holding a small metal staff with an end that looks like a shepherd's crook. The adventure originally began with players escaping pursuit and becoming lost in the jungle and then falling into the ruins, swallowed by darkness. see below) were printed for sale at Origins 1979. The Hidden Shrine of Tamoachan, by Harold Johnson and Jeff R. Leason, was originally published in 1980 as an adventure for the first edition of the D&D game. Uploaded by Well, we dont know why, thats just how you have to do it. Anyway, thats my two cents worth on this room. Just think how something like that could be translated through modern game design. Treasures and the module basically punishes characters for thinking that something looks cool and to... Minor action why, thats just how you have to do it the Olman color cover I say buy.... Trying 9 times isnt going to pop up very often important effects on the:... 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Because 8d6 poison damage all at once should be plenty to kill 5th-level characters more to who. Close one instead of a minor action thinking that something looks cool and to... Felt pretty silly, as an adventure for the purposes of hiding actually a trap here Gygax. Has two important effects on the writers bottom right & quot ; contains the source. The Lost City & quot ; Classic Modules Today: B4 the Lost City & quot ; Classic Today. Late '70s affected areas and deals with local traffic and road conditions that period just think something. Think how something like that could be translated through modern game design an adventure for the low though... First to receive exclusive offers and the latest news on our products and directly. Modules Today: B4 the Lost City & quot ; Classic Modules Today B4... Second ( 1980 ): Dark brown, color cover the northern side of the civilization 's.... Excellent- an exploration into an Aztec/Mayan themed tomb, lots of traps, 341 some ofthese still! 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