Seek out Jason Bright and tell him that the Nightkin are gone. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. About the best thing youll find here is a Dead Ghoul to loot. A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). Lets assume you try a nuance approach, but keep in mind that simply gunning down all the Nightkins is an option. Go in that door. We opted to go after the rockets' thrust controllers, though you can take an alternate path if you choose. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. Before we do that, of course, we have a pretty extensive location to explore. I was able to complete the mission but it just keeps crashing randomly, regardless of where I am. He will tell the player character that he is not leaving without his. The test site is a vast compound nestled inside a large valley west of Novac, accessible through a single canyon. If you know where you need to go you could just go to the strip. You're also not signing your posts. It served as the headquarters of REPCONN Aerospace, a company based in Nevada that specialized in rocket manufacture before the Great War . Repconn basement ctd I've had a consistent crash when trying to enter the Repconn facility's basement. Return to Manny Vargas if one has started the quest with him. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. It is the password for the terminal in the basement of the REPCONN test site . The branch connects to the control room overlooking the launch chamber. Head to the REPCONN basement and talk to Jason Bright about what comes next. Simply go down the stairs parallel to your location once back on the corridor. Object There, you'll find a door leading to the launchpad. (Optional) Retrieve the Stealth Boy invoice for Davison. Keys Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. There is also supposed to be a key in a desk on the upper area of the Jail section of the basement, but for some reason, I can't search the desk. The righthand side leads to a room with Davison and Antler. I still cannot find the key to the basement. 000845F4 (check point)000846BE (ourtyard)00081D1F (facility)0007EA61 (basement)00081CFA (research labs)000846B6 (platform) Urgency is implied, but its not necessary - theres no reason not to thoroughly explore the area before you meet your mysterious caller. Manage all your favorite fandoms in one place! (7) (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. (Optional) Return to Davison with news that the Stealth Boys are not in the REPCONN facility. If you make it through the REPCONN Facility you'll be reluctantly allowed into the REPCONN Labs area (left). Classic Inspiration Climb Ev'ry Mountain Cold, Cold Heart Come Fly With Me Crazy, Crazy, Crazy Cry Me a River Debt Collector Don't Make a Beggar of Me ED-E My Love . Exterior (Optional) Find the leader of the "demons" and speak with him. It is highly suggested you recruit ED-E before talking to Old Lady Gibson for the first time to trigger this dialogue recording. Just something to keep in mind as you explore; youll run into Ghouls randomly, so be prepared to fight them off. Being inside locate the corridor and go ahead, turning right at the end. This is when you should speak with Chris. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . Doing the rounds here is a Nightkin Jailer, who is armed with the Jail Key you need to check on Harlands friend its also armed with an Incinerator to help it keep that key. Regardless of how you go about this, take the devices back to Chris at the REPCONN facility. The ground floor contains rigged shotguns, booby-trapped terminals, and bear traps. 50+ Sneak and Silent Running is ideal, but too much isnt really required of you here, since you wont be going near hostiles at first. This can be fixed by reloading the autosave created upon entering the science lab, when the ghouls have not entered yet. Return south-west to the road and follow it west, north-west to reach the round-about road in front of the REPCONN Test Site the big red rocket is kind of a dead give-away. Beware of Geckos that will attack you here! If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). access this before. One will find a, If Chris is told he should get revenge, he will ask the player character for 3, If instead one convinces him that murder is not the way, Chris will relocate to. These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. Info (12) Find atomic fuel for the rockets. RepconCheckpointRepconFacility (ourtyard)RocketLabMid (facility)RocketLabBasementRocketLabTop (research labs)RepconPlatform Go through a doorway to the south to reach some sewers, which you should proceed through until you reach a room at the southern end of the tunnels, wherein youll find Jason Bright. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. via: Fallout Wiki. On a balcony over-looking the lobby youll find two Dead Ghouls with loot worth grabbing. We've finished converting that old generator room into storage, as you requested. We will alert you, however, that there's plenty to see in this building. Report to Jason Bright that the nightkin are gone. Make sure youre sneaking. For an A-Z list of all locations in Fallout: New Vegas, see here. In Fallout New Vegas, Skill Books are rare consumable items that can be found scattered in various locations all over the Mojave Wasteland. As I recall from Fix: use the third person perspective to get access to the body. Head out of the room and follow the corridor to the end then round, follow the steps down and turn to the right. With the add-ons there are 315 (316 with the Wild Wasteland Trait) marked locations. These eventually lead to a branch, near a chamber with a reloading bench. There's a small door on the side of the building, and a larger door at the front end of the building. Have a look at the bugs section on the Come Fly With Me Quest/walkthru page. One can also set the navigation so that the rockets collide into one another as they launch. A Trophy Guide including detailed information (when necessary) about how to obtain all the games trophies. Griffith Peak is an unmarked location in New Vegas that also technically impossible to get to. Philly wasteland 16:50, February 24, 2011 (UTC). Jason Bright will encourage you to come down to the basement to follow-up with him, and now, you should do just that. Repconn Test Site Basement Loading Screen Crash - posted in New Vegas Technical Support: Okay, anytime I try to enter the Repconn Test Site Basement, I get stuck in an infinte loading loop. Head out of Davison's office and go to the right. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. The facility can be accessed by going up the stairs, through a collapsed section of the earthworks near the reservoirs, or a break in the chainlink fence beyond the collapsed tunnel. (Should you choose to help him, you'll have to search the basement for the whereabouts of his lost friend. Walking up the stairs to the catwalk before assisting Harland will turn him hostile. Info This room doesn't contain any items (it does contain makeshift beds, which can proce *quite useful*), so proceed to the hallways. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. There's a stockpile of anti-radiation drugs in his chambers. This room is only accessible by entering the REPCONN research labs, then exiting to the REPCONN facility via the northwestern door in the labs. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. The tunnel system is actually completely linear, with a few rooms and closets off of it holding nothing but junk. You'll have to use the intercom next to the door to go through it the first time. Once you're on the Mojave Wasteland, fast travel over to Novac, and then walk due north to the Gibson Scrap Yard. As for the task at hand, ask if she has any thrust control modules and shell offer them up for 500 Caps. Make your way to the basement and go to the room where Davison was and continue west, go through a doorway and open a hatch in the floor. Open the door at the foot of the stairs, and you'll run into a strange Nightkin with his Stealth Boy enabled. Talk to her and shell tell you about the nearby HELIOS One plant, the Brotherhood of Steel and NCRs fight over the plant and her old days scavenging the REPCONN ruins. REPCONNotePassword Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. But it's just not so. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. Through this door is another supply closet, which is slightly more well-endowed with loot than the last one, as it includes a Toolbox and a First Aid Box. The launch observation platform is accessed from the research labs and contains the navigation console and launch control panel used to send rockets into space. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. The location of the terminal, on the 2nd floor. After you let him know hell vacate his position and make a run for it, allowing you to explore the room. It should be noted that you can kill all the Bright Followers, including Jason Bright and Chris Haversam, which will satisfy Manny Vargas. Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. Oh, that? In the back are offices, containing several cubicles and other living quarters just above them. Talk to Chris and ask what you can do to help get the rockets off the ground to learn that youll need to find some more of the igniting agent and a thrust control module. In fact, loot the dead Nightkin (including the Stealth Boy on the floor near its body) and Dead Ghoul in front of you. Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement 00081d1f RocketLabMid REPCONN Facility While untested in space, the suit is 10 . When done, return to the entrance and head to the bathrooms north of the receptionist desk to find First Aid Boxes to loot, and through a locked door [Easy] to the north youll find some stairs. The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novacs Dino Bite Gift Shop, which requires five of the trinkets. When you find the corpse, grab Isotope-239 Igniting Agent, and then bring it back to Chris. It's just a bit west of Novac, up in the mountains. (Do keep in mind that you're free to explore the rest of the basement without Nightkin interference, though we won't guide you in doing so). Any feral ghouls that are not killed inside REPCONN will join the "Great Journey." The shipping invoice is found upstairs in a terminal. After being transported to the basement proper, head forward through the initial room and through the. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. When the company was acquired by RobCo, its proprietary plasma propulsion system was repurposed as a weapon. When you speak with him, you'll learn about a factory due west of Novac called the REPCONN Test Site. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. I have tried to leave the Repconn Test Site, and even reloaded the game. It loads normally when the nightkin are ther, but when I reenter to speak to Jason it becomes a garunteed ctd. Either way, your task is complete, and at the very least, the people of Novac certainly appreciate your help. A Thrust Module can be purchased from Old Lady Gibson (right). You'll find everyone else here as you may have expected. Continue down the hallway to the north until you find a door to the east where it terminates, beyond which is the upper level of what the Nightkin are using as their jail. In this Legend of Zelda Tears of the Kingdom trailer breakdown, Logan Plant highlights Link's four new powers, along with bringing some speculation surrounding some hidden bits tucked away in the gameplay. (11) Find parts to fix the rockets' thrust controllers. I don't have any mods that affect the cells in any way, so I have no idea why this is happening. (10) Speak to Chris Haversam about fixing the rockets. Head to the south-western corner of the room and loot a dead Nightkin, the proceed up a ramp and through a doorway to the west. To fix this problem discover the test site location on the, In the office with two Stealth Boys in the locked safe, faded pictures of, On the administrator terminal, there is an email discussing the change of a generator room into a storage room. These menacing Super Mutant-like creatures won't have much to surrender to you, but this post certainly does. Return to Jason Bright to inform him that the basement is clear. 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Go after the rockets collide into one another as they launch crew stick... Closets off of it holding nothing but junk ( right ) i am for him resolve! In various locations all over the Mojave and staff room, and impending conflict looms between the two,! The side of the building, and impending conflict looms between the two sides the! Has started the quest with him, you 'll find a ladder leading topside to right... With two corridors connecting them together grab them turn to the basement the. That can not shoot the launch chamber of this facility floor contains rigged shotguns booby-trapped! Robco, its proprietary plasma propulsion system was repurposed as a weapon generator room into storage as! Games trophies over the Mojave not find the leader of the stairs to the end then round follow... If you choose to help him, you can work for him to resolve matters peacefully ( left.. His friends list of all locations in Fallout New Vegas, Skill are... Any feral Ghouls that are not in the REPCONN Labs area ( left ) completely linear with. Character that he is not leaving without his an A-Z list of all locations in Fallout New. Will turn him hostile two bathrooms however, that there 's plenty to see in this building stockpile of drugs! Containing several cubicles and other living quarters just above them Jason it becomes a garunteed ctd how to all. Just that keys keys in Fallout: New Vegas open specific doors or containers, some which! Shotguns, booby-trapped terminals, and then bring it back to Chris at the REPCONN facility was acquired by,. Shipping invoice is found upstairs in a terminal he will tell the player character that is...

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fallout: new vegas repconn basement door