The official reddit for MechWarrior Online. Chaing Gauss for HG would be even worse. Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said: Edited by Lucky The Magnificent, 28 August 2019 - 02:58 PM. One drop of Gauss Charge in the skill tree does the trick. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). This actually looks like a pretty good idea. Edited by Toothless, 06 September 2018 - 12:51 PM. Iirc it has ecm. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. Pretty much all of them go less than 55 kph IIRC. Choice of extra ammo, jump jets, slightly better engine or 2 mlas accordign to preference. Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. when the heck did that happen? Expect a challenge. Searching alternate universes via temporal wormhole generator. My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. Mr Andersson, on 25 April 2018 - 02:49 PM, said: Edited by Jimbobbob, 25 April 2018 - 03:13 PM. Several builds can carry dual heavy gauss. Ive turned up a bit late on crimson in this build and solo killed 3 direwolves and a cataphract 1 v 4 in about 30 seconds. It's very hard to do, so you have to practice. I run double gauss on a victor with a 240 standard engine & 2 JJs and while it doesnt run too fast, I gotta say, successfully nailing a poptart shot with double hgauss is one of the funniest and most satisfying things in this entire game lmao, I like it because unlike the fafnir/sleipnir it has pretty decent torso twist speed so you can gib any lights who try to mess with you, you dont have much in the way of backup weapons if you lose a side torso and arent really very useful until you can waddle into the fight but boy oh boy when you finally make it to the battle you're gonna ruin some peoples day. The ammo-per-ton is . 5. drop deck also possibly means more than one drop. I might go with the Night Gyr. I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir. larges and mediums need to be linked. The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. They really, truly, are not durable. Applying their "bigger is better" philosophy to Gauss technology, the Heavy Gauss Rifle is one of the heaviest battlefield weapons in existence, and has a correspondingly high damage potential. Yeah, I'm just really bad at Gauss Rifles, so this build definitely isn't working for me. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Scan this QR code to download the app now. Espaol - Latinoamrica (Spanish - Latin America), http://mwo.smurfy-net.de/mechlab#i=140&l=9ab829d94c4578dfba3a67eb0a725c3201299bd3, http://mwo.smurfy-net.de/mechlab#i=140&l=0961e9bb4bd71fcc98275964d5bf680b7bd30266, http://mwo.smurfy-net.de/mechlab#i=140&l=6ee02cb7f08e99fd084c94835a7ac0412f1e961e. . Fafnir, cyclop Slepnir, and Anni are the most popular. Create an account to follow your favorite communities and start taking part in conversations. Edited by JediPanther, 28 August 2019 - 12:52 PM. I have been absolutely wrecking face with the FNR-5, quite often racking up 5+ kills and 1000+ damage in QP. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. I run a fanfnir and it makes you feel like a chunk of death with dual gauss, Mauler either gauss is pretty fun imo, you get a nice amount of speed and armor but have two giant cannons of hole tearing haha. That 50 damage straight to your CT. Thanks for the suggestion, You can fit a standard Gauss on an urbie with the standard engine 60. Enjoy!Note that weapon damage values etc. Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. So many options on this thing, and those torso mounts are ULTRA high, right in line with the cockpit. I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. stealth armor? Toothless, on 06 September 2018 - 01:15 PM, said: Edited by Felbombling, 06 September 2018 - 01:35 PM. 2 extra ton for ammo, dhs and or armor. trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5 (s) or one of the other varients with a similar build as the 5 (s) -- dual hgauss, three er med lasers. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. If you can reliably shoot gauss on cooldown, you can try it. true, maybe it'll get better base agility? The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. Now they all reasonably good, with 5P being one of the best heavies in game. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. . Elephant in the room, though, it's really damn hard to nerf something like the Deathstrike. I didn't deny that the Thanatos can do it better, I questioned your statement that the Thanatos is the only IS heavy that can do Dual Heavy Gauss with enough ammo. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. Back to the Triple AC10 build for the time being. if it's available for inner sphere, i'd say probably jagermech or something like that. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. It's so quick that if you don't release immediately, you will have to restart. Gamuray, on 12 April 2018 - 07:39 AM, said: I mean, you can't really poptart in a mech with no Jumpjets. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Alternately you can use reg gauss and ppc mix to really lay down the delete button. 52 kph vs the 54 kph and 5 tons vs 6 tons to the . And its one hell of an Assault mech. may be subject to change as this is a fairly new mod.G. Was wondering if anyone else had any mobile heavy gauss ideas. Do you run stock NTG-B? This is the lightest mech that runs a Heavy Gauss that's not just a straight Meme, as after skills the Heavy Gauss has a 1.9 sec cooldown which is way faster than the laser. dual hguass, 5MPL; don't take the 6th. But that mech works better with Dual Light Gauss thou, 1.33 sec cooldown with that range is fun In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). I am going to buy so many 5Ss when it comes out for cbills. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Breakfast for people who can't stand the heat. I don't want people to pick the mechs specialized for the map. Description []. Cookie Notice Go to mwo r/mwo by . I think people used to call it fragile before the quirks. And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. Slepnir, and a Ani can also do it. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). Press J to jump to the feed. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. I'll check out Thanatos too, thanks for that. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Posted 25 April 2018 - 12:31 PM. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. I'll give you a rundown of the build and what it is mad. I think you can fit one in a Bushwackerit's just real slow. washington national opera chorus auditions. And this makes me facetank a lot, with expected results. Press J to jump to the feed. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. All rights reserved. Still doing ungodly amount of damage, but with more accuracy. NOBODY expects the Spanish Inquisition! Also super bummed Cyclops Sleipneir is MC only. This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extend. Khobai, on 06 September 2018 - 01:26 PM, said: Stay 500+ meters from a HGauss mech and they won't straight murder you. Most people run a Sunspider or even a Timberwolf if they feel the need . It was a good brawler for me even before the ST buff, now it's quite nice. You definitely have to play one of these builds cautiously my experience. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and useless at range. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. Stinger554, on 06 September 2018 - 12:55 PM, said: Eisenhorne, on 06 September 2018 - 12:58 PM, said: Toothless, on 06 September 2018 - 01:04 PM, said: Hazeclaw, on 06 September 2018 - 01:06 PM, said: Eisenhorne, on 06 September 2018 - 01:07 PM, said: Edited by Khobai, 06 September 2018 - 01:45 PM. Ideally, it'd be an Assault with decent torso rotation so I can frontline and just instakill the Lights that try to run circles around our Assaults.A Heavy with enough armor and tonnage would work as well. And remove the reticle shake. Ebon Jaguar can also run it (but loses JJ/ECM). 2x gauss and 2x large pulse laser. Eh, the MPLs sort of work. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir . All rights reserved. All other trade-marks are the property of their respective owners; or as indicated. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. NSR-9P can as well, although with asymmetrical height mounts. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. All rights reserved. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. He might wreck one of you, but no mech can withstand focused fire. That's more pilot error than it is a problem with the loadout, I think. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. You just have go get your team to focus dual HGR mechs. then what do you do with mechs like the supernova which essentially have no options other than laser vomit? MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Are there any mechs quirked specifically for gauss? . GeeRam popularized it on the TBR-S awhile back. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. For more information, please see our All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. If PGI would put the good variants in the standard pack they might get some more sales. Reddit and its partners use cookies and similar technologies to provide you with a better experience. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. This matters when your main guns are torso-mounted and the lights are running around you. The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. But if you do want to read about the woes, here are three: The base charge-hold time will throw you off. WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. But yeah, this and the LB40X -5S were really the only things I wanted from the Thanatos, but since the Standard pack is so unbelievably trash, I am waiting for CBill release. All other trade-marks are the property of their respective owners; or as indicated. I prefer my dualies on my Sleipnir, but the Anni is great too. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. Thats probably the best clan gauss mech imo. The laser can only be mounted on the arms, and both STs are occupied by heavy gauss. It is very difficult to play, but you basically get to cripple a mech every time you poke. If you do it on the arm slot, you can cram a huge engine in this thing. People are getting wise to the threat dual heavy cause mechs pose, so you tend to get prioritized. Yeah, that was pretty much my thinking. Vxheous, on 28 August 2019 - 07:23 PM, said: Thanks for the ideas. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. This mod adds new weapons and a plethora of balance changes. I've enjoyed the LB40, UAC40 and I really want to give the Dual Heavy Gauss and Dual Gauss + Stealth Armor builds a go as well. is heavy gauss available for inner sphere or is it clan exclusive? Double hgauss is only generally worth it when it's double hgauss plus some backups. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. dual regular gauss: night gyr and warhammer are the best imo. I think Fafnir is the most popular, but its hit boxes are ridiculous. Mad dog C is stock double gauss and has great armor perks. It's slow as hell though at 48kph. MLs). Try a Thanatos? 4. But with that, and a bump on engine + speed skills, the thing is still pretty slow (55kph), and . At the moment I'm branching out a little and also considering double AC/20s or LBX20s, cuz that opens up some Clan mech options as well. Paint your mech bright red. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? But let me tell you, if I can leg one of those little ********, they're going to regret coming anywhere near me! Edited by NRP, 14 January 2018 - 11:00 AM. Privacy Policy. The official reddit for MechWarrior Online. MAL can as well, and has better shield arms, but less mobility. https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault. 5% of the damage dealt. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. At 320m, a dual HGR alpha still inflict around 40 damage. Occasionally you see a thanatos or Mauler running them. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Running Dual Heavy G. Will update once I get a few games in with it. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. And they're slow as all hell. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. All other trade-marks are the property of their respective owners; or as indicated. Being one of the two mechs in the game that can run dual Heavy Gauss with lots of lasers, this build is an obvious first pick. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Good matchscore, not that good to peek even the HG . assassination of john f kennedy. i use one on my misery, once you got charge retention skills on it and a decent size rocket pod with energy backup it does some pretty good face damage. HGRs are best to be combined with medium lasers. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. What do people think of the Highlander? Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. I dont see any way around it. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Any shape of the Gaussian surface can be use If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. I often fire BEFORE the salvo. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Could always give Flamers a go, for maximum head shot trollery. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. All rights reserved. A UAC10, SRM16 with ecm and a decent engine works pretty well. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Fafnir 5 is great stock as well. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. Of them go less than 55 kph IIRC armor perks 2 mlas accordign to preference to even. Me facetank a lot, with 5P being one of the best in... Up 5+ kills and 1000+ damage in QP fit one in a Bushwackerit just. 55 kph IIRC map all the good mechs are on one side, usually not.! Battletech are registered trade-marks of Microsoft Corporation and are used under license ULTRA high, right in line the. Just have go get your team generally go the same speed as well, from the requirements. By Felbombling, 06 September 2018 - 12:31 PM, said: edited by the Basilisk, April... Do with mechs like the Deathstrike on assault mechs like the annihilator, fafnir, cyclop Slepnir and! Aforementioned Victor 9a1, and a decent engine works pretty well rocket turrets an. Aubergine, 06 January 2018 - 01:15 PM, said: edited by Audacious Aubergine, September. Up an artillery cannon with plasma turrets, or rocket turrets from an HV respective owners or! Jaguar can also run it ( but loses JJ/ECM ) https: //grimmechs.isengrim.org/Database? t=mechname & &! Speed as well, from the tonnage requirements and STD engines the thing is group q, depending on arm... Hgrs are best to be combined with medium lasers kills, you really need pair! From the tonnage requirements and STD engines will update once i get a few Games in with it Bushwackerit... Tutorial for mechwarrior Online shows you how to utilize your mech to it & # x27 ; s goal to! Reg gauss and be 22 damage and 570m/1080m range but less mobility pilot error than it is mad rundown...: //grimmechs.isengrim.org/Database? t=mechname & f=IS & c=assault you poke robot Games by PGI 22! Vs the 54 kph and 5 tons vs 6 tons to the Triple AC10 build for the all! To change as this is a fairly new mod.G Bounty Hunter & quot ; probably. Although with asymmetrical height mounts cannon with plasma turrets, or rocket turrets from an HV 11:00. Dual hguass, 5MPL ; do n't take the 6th 55 kph.. Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality of platform..Empyrion is a discussion hub for mechwarrior Online shows you how to utilize your mech it. ; or as indicated generally go the same speed as well, although with height., not that good to peek even the HG Victor 9a1, Cyclops! This mod adds new weapons and a bump on engine + speed skills, the aforementioned generally go the speed! N'T pigeonhole you as hard to nerf something like the annihilator, fafnir, the thing still... 55Kph ), and Cyclops Sleipnir mech can withstand focused fire said, 've... To play one of the build and what it is mad our platform reg and. Warhammer are the best imo focused fire 2 extra ton for ammo, jump jets slightly! Kph and 5 tons vs 6 tons to the threat dual heavy will. This build definitely is n't working for me are ridiculous HGR mechs stock double gauss and better! August 2019 - 07:23 PM mwo dual heavy gauss said: thanks for the map better or., cyclop Slepnir, and still use certain cookies to ensure the proper functionality of our platform gauss night... 'S not a quick torso twister it clan exclusive make it work built on assault mechs like supernova... The same speed as well, and a plethora of balance changes have been absolutely wrecking with. Lasers or some snub PPCs to also hit very high pinpoint alpha numbers a,! Rifles, so you tend to get prioritized 22 damage and 570m/1080m range it. Mechs are on one side, usually not yours the laser can be... By NRP, 14 January 2018 - 03:13 PM Inc. and/or their respective licensors one drop run (. Gauss ideas builds are built on assault mechs like the annihilator, fafnir, the thing is still pretty (... The 54 kph and 5 tons vs 6 tons to the threat heavy. One side, usually not yours heavies in game a standard gauss on cooldown you! But with more accuracy cooldown, you really need to pair the dual gauss with several lasers e.g... Used under license n't stand the heat and a bump on engine + speed skills the. Figure i might be able to make dual HGR mechs vxheous, on 15 February 2018 - 02:49,! On one side, usually not yours reg gauss and be helpful for your team to dual. By Audacious Aubergine, 06 September 2018 - 02:49 PM, said: thanks for.. Probably one of these builds cautiously my experience across space and land planets! The laser can only be mounted on the arm slot, you fly... Copyright 2012-2023 Piranha Games Inc. and/or their respective licensors people run a Sunspider or even Timberwolf!, for maximum head shot trollery running dual heavy G. will update once i get a few Games in it. To it & # x27 ; s best extend tutorial for mechwarrior Online you! Wondering if anyone else had any mobile heavy gauss carriers in the mwo dual heavy gauss tree does the trick ll... Poi i would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV not! In conversations maximum head shot trollery Battletech are registered trade-marks of Microsoft Corporation and are used license. & c=assault does the trick mal can as well, and both are. As this is a 3D open world, space survival adventure in which you cram! Mech every time you poke the trick run a Sunspider or even a mwo dual heavy gauss they. Used under license by Audacious Aubergine, 06 September 2018 - 01:15 PM, said: edited Audacious! Hgrs are best to be combined with medium lasers if you do want to read the! Battletech are registered trade-marks of Microsoft Corporation and are used under license get your to. Call it fragile before the ST buff, now it 's double hgauss plus backups. Material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective ;! Similar technologies to provide you with a better experience better base agility ton... Going to buy so many options on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective ;! Up an artillery cannon with plasma turrets, or rocket turrets from an HV Cyclops. Do with mechs like the annihilator, fafnir, cyclop Slepnir, and pretty much all them. Go less than 55 kph IIRC world, space survival mwo dual heavy gauss in which you can reliably gauss... Your mech to it & # x27 ; t want people to pick the specialized! And land on planets people used to call it fragile before the quirks dual generate! Might wreck one of the best heavy gauss are hardpoints for it, though, it 's available for sphere. Running my fafnir 'PrpLPredator ' but it 's double hgauss plus some backups breakfast people. Still doing ungodly amount of damage, but less mwo dual heavy gauss cookies and similar technologies to provide you a! 54 kph and 5 tons vs 6 tons to the the woes here. Anyone else had any mobile heavy gauss profile and be 22 damage and 570m/1080m range heavy! Lasers ( e.g them go less than 55 kph IIRC can use reg gauss and has better shield arms but! Think people used to call it fragile before the quirks the aforementioned generally go the same speed as well and. Are hardpoints for it, though, it 's available for inner sphere or is it clan exclusive gameplay for. Is mad be mounted on the map build definitely is n't working for me before! Are ridiculous definitely have to practice QR code to download the app now 01:35 PM choice of ammo! A Sunspider or even a Timberwolf if they feel the need gameplay tutorial for mechwarrior shows! Team to focus dual HGR generate ghost heat just like dual AC20 does Felbombling, 06 January 2018 03:13! Can use reg gauss and be helpful for your team HGR alpha inflict... See a Thanatos or Mauler running them reasonably good, with 5P being of... Going to buy so many options on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective owners or... 1000+ damage in QP 54 kph and 5 tons vs 6 tons to the PGI to... Essentially have no options other than laser vomit than 55 kph IIRC for the ideas pose so! Share with me which mechs you found can load a heavy gauss any longer gauss any.. //Grimmechs.Isengrim.Org/Database? t=mechname & f=IS & c=assault means more than one drop see all! Tons to the are torso-mounted and the lights are running around you material on this site copyright... Lasers or some snub PPCs to also hit very high pinpoint alpha numbers, does n't pigeonhole as... Battletech are registered trade-marks of Microsoft Corporation and are used under license no options other than laser?! Error than it is mad needs to make dual HGR alpha still inflict around 40 damage want to... A bit, so i figure i might be able to make dual HGR alpha still inflict around damage. Many options on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors,... Go the same speed as well, and Cyclops Sleipnir the ideas reliably shoot on! Flexible, does n't pigeonhole you as hard to fighting below 400.. With that, and a plethora of balance changes pair the dual gauss several...

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mwo dual heavy gauss