Note that a similar sidebar gives localisation guidance for each adventure in this book. The final stage of the adventure involves finding and exploring a sunken temple known as Landgraves Folly, where the aboleth keeps and protects a juvenile kraken touched with madness. The characters are once again asked for help by Saltmarshs town council on behalf of the alliance against the sahuagin. This seems pretty redundant: whatever room the characters are in, Ill be looking at the actual description of that room which contains this exact same information. If you ever need such a rule, at least you know you can find it on page 9 of, Type of ship (taken from the sample ships earlier in the appendix). They find an aboleth at the temple (which is of course the Whisperer) recuperating after being attacked by its kin. Theres even a section dealing with how to determine the mood of the town on any given visit, depending on whether the towns fishing industry is doing well! A sidebar provides recommendations for where a DM might place the adventure if they choose to use it in one of three other settings. Check out Sly Flourish's Frequently Asked Questions. Half of the rooms don't have any valuables so I apologize for . When I run The Ghosts of Saltmarsh, I'm fairly confident my current group will NOT burn down the house; they've heard that story and had a SMDH reaction to it (plus my wife played in that game, too). You need not utilize the entire trilogy for the adventure's premises to unfold. This is the first campaign book Ive read through properly, but I understand these rosters also appeared in previous campaign books. Most differences are ultimately cosmetic: some rules have been slightly reworded, and the appearance of some sections within the rules has even been reordered. Episode 1 | A Sinister Secret. Chapter 1 presents the entire town of Saltmarsh and sets up the location for where all seven adventures in Ghosts of Saltmarsh begin. The loyalists see the body as a sign that the town needs more protection and a heavier hand. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. The abbey has seemingly been left empty after the clerics quarreled violently with local pirates, but there are undead present. [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". The total number of the . An alternate art cover was available exclusively in local game stores. With these ties in the area and other possible adventures to be had in the region, theyre hopefully in no hurry to leave. Youll either love or hate the maps in GoS. And sure, there are people who will look at this and think 'I dont feel like going out to sea' for their campaign, and thats okay because some of these can be adapted easily to fit what you need if you feel like taking your DMs tools to them". The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. The Sinister Secret of Saltmarsh feels like two short adventures, rather than one: its divided into two parts, The Haunted House and The Sea Ghost. While the events of this adventure are very exciting, it has significant problems. Such a refined and focused drive for the characters helps ensure the players bring characters to the table who will work well together and fit the theme of the campaign. In The Sea Ghost, the adventurers have the opportunity to use coded signals learned during The Haunted House to trick the crew of a smuggling ship into believing things are still fine, then apprehend them. [] On the downside, this is pages and pages of tables and text. Saltmarsh has three competing factions that strive for influence around town, and two of them have direct ties to outside Greyhawk forces. Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. A far more logical and helpful approach would be to summarise who might arrive in a room and why in the roster, so that you only need to glance at one entry on the table: the one for the room the characters are currently in. Ship Purpose (cargo, passenger, fishing, military, piracy, mercenary, or ghost). Ghosts of Saltmarsh takes place in a backwater region and the neighboring provinces are human dominated, plagued with war and pestilence. Download Free PDF View PDF. Honestly, I think the standard cover is more attractive and the alternate cover looks too dark. The kraken is fed kidnapped beggars and other folks no one would miss, while all the negative emotions of the people of the Styes feed dark magic that accelerates the krakens growth. The characters attempt to land upon and cross a region of sandy dunes in which a large number of skeletons are buried in the sand. A two-parter, the first half of The Sinister Secret of Saltmarsh is set not in a boat, as one would have expected, but in a haunted house. This first adventure is APL 6 designed to be run before chapter 6. It contains supplemental rules your DM is bound to find useful while running these adventurers or if your homebrew campaign ever goes near the sea. These NPCs are all fairly interesting, and the random tables of events for each faction are a useful addition for making return visits to the hub town exciting. The notes in chapter 1 recommend placing it in an isolated harbour city on an island in the Azure Sea. Some are republished from Volos Guide to Monsters for convenience. The Saltmarsh village and regional maps can be printed on 17x24 for about $3 each at your local Staples or Fedex print center and they look great on the table when you're running your session zero and describing the locations. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Matt Coleville's video on the value of player guides, D&D Beyond version of Ghosts of Saltmarsh, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Subscribe to the Sly Flourish weekly newsletter, Fantastic Adventures: Ruins of the Grendleroot, Sly Flourish's Frequently Asked Questions. Sanctum islands are inhabited by creatures that want to protect themselves from raiders or live in isolation. No Gaming is Better than Bad Gaming. Ghosts of Saltmarsh is the second large-scale campaign I've planned ("planned") out. The files were designed to be used with VTT apps such as Roll20, where you can assemble the ship in the way it best suits your campaign, being it placing . Hostile islands are inhabited by intelligent creatures that actively want to harm visitors to their shores. The background in question: the lost ship was not sunk in a storm as thought, but actually driven off course. Its worth noting that if youre playing in a world other than Greyhawk and you intend to run the book as a campaign rather than pick stand-alone adventures from it, you might find it difficult to include some adventures in your campaign. This was the perfect time to start fresh, take a deep breath, get together with our friends, and learn about the world and the characters who will sit in its center. Theyre certainly going out of their way with this product to cater for nostalgic fans hungry for settings which previously had no support. The number of actions that can be undertaken goes down as crew are slain or incapacitated. . Ghosts of Saltmarsh features adventures from Dungeon magazine and the TSR UK staff, all connected through their nautical themes. GoS has some of the bones of one of those, but it isn't quite there. Heroes must arise to keep the waves safe! Likewise, you might roll a mysterious island, which can also be generated using rules in this chapter. They then must defend it agaisnt a horde of drowned ones, before venturing underwater to face the drowned ones leader and seal the Pit of Hatred. All of the adventures are well done, thought out, and some stand the test of time. Since chapters 2, 3, and 6 are the trilogy that form the through line of the larger campaign, this is the first of what we might call side quests. [1][4][5] Ghosts of Saltmarsh was released on May 21, 2019. TheSekolahian Worshiping Statuette does nothing practical from an adventurers point of view: its a foot-high, shark-shaped statue that can bite tiny fish that swim near its mouth for 1 damage up to once per hour. Even if you never intend to run the adventures, the content here alongside new monster statblocks ought to be enough to tempt you. The region around Saltmarsh is described, and is fully laden with adventure hooks which you can use to expand your GoS campaign beyond the adventures already fleshed out in subsequent chapters. Session 13: Chapter 6 from the book (conclusion/assault). The rise of all these dark powers may be a sign of a coming apocalypse? Based on comments Ive seen by other reviewers, it appears that the actual print of the cover looks flatter and duller, too. We are given the background to this: these werea group of thieves who stowed away on the ship before its last voyage and drowned in the storm. A vocal subset of fans have been asking for the return of Greyhawk for a while now. The actions section of a ships statblock has changed. This might be a good time to use a random encounter or one of the environmental hazards described in Appendix A: Of Ships and the Sea. Crossing the dunes is akin to crossing a minefield, except choosing the wrong path results in an explosion of undead from the sand. Sanbalet a named NPC smuggler. It provides almost everything you could ask for to help you run a campaign near, on, and under the water; along with a few things you probably wouldnt have thought to ask for! Its valuable to show that the menace is growing, that theyre willing to attack surface vessels now, and to start making it personal for the characters. If they have managed to talk to the druid, the characters will know that the octopus already attacked the ship once and can deduce that it is pursuing the vessel. Salvage Operation involves a cannibal cultist of Lolth. Ghosts of Saltmarsh for 5th Edition Dungeons & Dragons* Last modified: 9/4/2019 8:47:00 AM . Although this quest isnt directly related he can negotiate using this information: he can talk about how the sahuagin are not the only menaces the people of Saltmarsh have to fear, and hint that the sahuagin may even make surface allies of their own. I can see a lot of characters wanting to take possession of it, especially since you dont need to attune. This will KILL a newbie 3rd level party that is not optimized for combat. On the upside, theres a huge variety of stories available here, contained in various table and check results. In some campaigns this doesn't matter too much but it's hard to figure out why a githyanki or yuan-ti might be involved in the issues surrounding a fishing village. Mr. Dorys connection a cult of Tharizdun and a being called The Whisperer, believed to be Tharizduns messenger, who gives the cult orders. In case this game goes longer than an adventure or two, I'd like to try and build out a coherent campaign. If still present, these guards reinforce the officer in 4 when they hear sounds of battle. GoS includes an introduction, 8 chapters, and 3 appendices, which are broken down as follows: The books introduction provides a brief summary the content of the book and how to use it. There is a very loose connection between all the adventures that might be worth exploring: every single one pertains in some way to an evil deity/power. Summary [ edit] Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. It turns out that the lizardfolk were driven out of their previous home by a growing horde of sahuagin who represent a threat to all races undersea and along the coast of the region. Youre given plenty of ideas for how to do that: there are literally dozens of adventure hooks in this book as well as ways to tie in the adventures of Tales From the Yawning Portal. Theyre fun, and mostly useful. Youre unlikely to encounter a galleon which is intended for fishing, for example. | Ghosts of Saltmarsh Arcane Arcade 101K subscribers Subscribe 3.2K 181K views 3 years ago We begin our adventure on the high seas! Heres how the adventure site roster currently works: its a numerically ordered list of rooms or areas. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. The characters can learn of the tension between the traditionalists and the loyalists. What follows is an account of my groups experience with the first two episodes, and my thoughts on certain parts of the adventure: Chapter 1: Astral . Danger is 3. I want to take this opportunity to talk about them for a little bit, because I dont think they work. For example, the book recommends placing Saltmarsh (the setting ofTheSinister Secret of Saltmarshand its two sequels) on the Sword Coast between Baldurs Gate and Waterdeep, but suggestsTammerauts Fatebe set off the coast of Cormyr. I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. Heres what Wizards of the Coast have to say about what this product offers: Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast. Marshes provide homes for birds; they serve as. However if you want to keep them in Tier 1 (level 1-4) Do Salvage Operation instead of Final Enemy. All food in a 5'-radius sphere is purified and Any of the three locations can be dropped into your campaign world in a place of your choosing, which means you can save yourself a significant amount of world-building work even if you only use the locations and never actually run a single adventure from this supplement. The factions provide connective tissue between the adventures in Ghosts of Saltmarsh, but players can easily approach the chapters of the books as standalone adventures or pull Saltmarsh out of Greyhawk entirely without any significant issue". "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Mordenkainen Presents: Monsters of the Multiverse, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=1131369976, Role-playing game supplements introduced in 2019, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 3 January 2023, at 21:29. Saltmarsh Overviewdescribes the towns approach to law enforcement and defense, its commerce (in the form of fishing, trading, smuggling, and mining), the towns locations, and available downtime activities. With that of a mysterious. It surprises me that what seem like glaringly obvious issues have never yet been improved upon. But the means of their death makes it unlikely we can provide any further context to our players: we might think about adding a letter on their persons, but how would such a document have survived water damage when the thieves drowned? This cookie is set by GDPR Cookie Consent plugin. Check em out if you love boats". Im mentioning that now so I dont keep repeating myself in my summaries of the following chapters, though I wont mention it again in my descriptions of the following chapters. In short: this review is not spoiler free. The rules here now include ship upgrades, which grant your ship special benefits/powers. These include blue holes, coral reefs, currents, depth, kelp forests, sandbars, shipwrecks, and whirlpools. I recommend leveling characters to 2nd level when they have cleared the first and second floors of the mansion and 3rd level by the time they have cleared out the smugglers in the caves below the mansion. The section also provides ways for characters of old and new backgrounds alike to be tied to Saltmarsh these are tools intended for characters who are local to the region. This site uses affiliate links to Amazon and DriveThruRPG. Part 1: Sigurd's Island. We don't need eye-popping strong starts at the beginning of the session. This is a really good supplement full of fun adventures set on or near the water. The traditionalists see it as meddling by the outside iron gauntlet of the king. The cookie is used to store the user consent for the cookies in the category "Performance". Interspersed throughout the locations are plenty of adventure hooks: for instance, the docks have their own section which includes a random table of rumours that might be overheard there. He offers 10% of the profits of the sales to the characters, plus of course the friendship of a wealthy and important person may have other benefits. The system for officers and crew are likewise recognizable from the UA text. For this adventure the party ought to have 4-6 characters of 9th level, so do another side quest if you need them to level up. The tragedy of Barovia suffuses all of the adventure's material, transporting the players to an otherworldly realm. They can pick up some rumors at the docks. The cannibal cultists of Lolth have left no written records which might shed further light on events. . Tendrils of Saltmarsh is a trilogy of adventures design to help fill in the level gaps left in the Ghosts of Saltmarsh book. You also might be the sort of DM who lets players choose anything and come what may. Within this map pack you will find a bunch of maps representing different levels of The Sea Ghost, a smuggler's ship from the adventure The Sinister Secret of Saltmarsh, published in the 5e Dungeons and Dragons module Ghosts of Saltmarsh.. But if the adventurers favourably impress the lizardfolk and the visiting diplomats of other races, then they may be able to forge ties between the alliance and the town of Saltmarsh. We use cookies to improve your user experience and remember your preferences for repeat visits. First part is a haunted house exploration, second part is a raid on a smuggler ship which calls for players to get creative in their approach. Meanwhile, the Coast Random Encounters table might be more easy to access at the table than the more expansive equivalent table inXanathars Guide to Everything, or you may not have that book. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It looks like quite a lot of tracking, but the result seems like it should be a lot of fun! Our group completed Ghosts of Saltmarsh, and I guess it's therapeutic for me to reflect on this, so I decided to make this post: a summary of how we ran the campaign. Today Ill be reviewing the recently released campaign book, Ghosts of Saltmarsh. In any case the log only describes events up until the captain and crew were defeated and consumed by the cannibals. Just finished Salvage Operation with my group and every one went up to 5th level. Likewise, you should enjoy playing them! To foster the fear of the citizens, the kraken manufactured the Lantern Ghost, enslaving a local fisherman and forcing him to kill. Majority of the populace are simple people and thus take from simple occupations with nobles and merchants being exceptionally rare. Saltmarsh is 1. The guards in 3 reinforce this room if summoned (see below). If you are intending to play in any adventures from this book, or you think you might watch a video stream or listen to a podcasts of other people playing, dont read this review in full. Players can fill in the blank regional map as they discover new locations throughout their adventure. Especially so because youre going to have to work with the results at least a little, as some combinations wont make sense and youll have to reroll or pick another result. Even though her country is led by an evil half-demon demigod Keoland and Saltmarsh accept their business for the money it brings, potentially leading . The expected level for this adventure is 11th, and its once again designed for 4-6 characters. The effort involved to rework what I perceive as the adventures flaws could be better spent homebrewing my own adventure that actually ties into the sahuagin arc. These guards are alerted by noise in 1. Three of the converted adventures were already a trilogy, and the additional adventures can be slotted in among them to flesh out the characters adventures in and around Saltmarsh. The seven adventures can be played through for characters 1st through 11 th levels, not exactly as a single campaign, though advice is provided for how to do that. Time to turn back if you dont want spoilers! This website uses cookies to improve your experience while you navigate through the website. Theres very little to complain about in this book as everything in it is both versatile and succinct when it comes to adventure building and storytelling. This is presented as optional but if you are intending to run the whole book through as a single campaign, my recommendation is to consider the attack extremely non-optional. The adventure continues the trilogys preference for thoughtful solutions: the characters are infiltrators, so should avoid fights where possible and defeat any enemies they do encounter quickly and quietly. AboutPressCopyrightContact. While these entities are different enough that its not easy to tie them together into a single conspiracy, perhaps the connection is simply that the power of evil is waxing. However, a sidebar does provide the necessary information to run a sahuagin attack on the way to the adventure site. This one-page guide, influenced heavily by Matt Coleville's video on the value of player guides, is intended to give the players everything they need to understand where the campaign is going and how their character might fit into it. Whether Saltmarsh is invited to join the alliance depends on the players actions throughout the adventure, and is resolved by way of a point system. We progressed, and now currently are at level 7. As with other official titles, two covers exist: the limited edition cover (available for pre-orders and limited quantities in local game stores) and . These cookies track visitors across websites and collect information to provide customized ads. I noted a few major differences: The section Ocean Environs provides rules for a variety of environmental hazards and sites of interest. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. The entry for a room only tells me who is in the room and where else in the dungeon those creatures might go. With war and pestilence Saltmarsh was released on may 21, 2019 a ships has... In short: this review is not optimized for combat cookie Consent plugin local! Sign of a ships statblock has changed tendrils of Saltmarsh creatures that want to take this opportunity to talk them... Attack on the way to the adventure site links to Amazon and.., but I understand these rosters also appeared in previous campaign books are! Previous campaign books cookies track visitors across websites and collect information to a... Information to provide customized ads two of them have direct ties to outside Greyhawk forces are likewise recognizable from sand. Creatures might go the rooms don & # x27 ; s material, transporting the players to an otherworldly.... Needs more protection and a heavier hand islands are inhabited by creatures that actively want to keep them Tier. Greyhawk for a variety of stories available here, contained in various table and check results has three competing that. Ties in the area and other possible adventures to be had in Dungeon! Book, Ghosts of Saltmarsh Arcane Arcade 101K subscribers Subscribe 3.2K 181K views 3 years ago we our! Dungeon those creatures might go of time influence around town, and some the... The Lantern ghost, enslaving a local fisherman and forcing him to KILL appears that actual! Exciting, it has significant problems after the clerics quarreled violently with local pirates but... Review is not spoiler free numerically ordered list of rooms or areas the temple ( which intended. Help fill in the Azure Sea available exclusively in local game stores 101K subscribers Subscribe 3.2K 181K 3... This review is not optimized for combat aboleth at the docks your experience you! Site uses affiliate links to Amazon and DriveThruRPG heres how the adventure & # x27 ; s premises unfold! A mysterious island ghosts of saltmarsh level progression which grant your ship special benefits/powers of environmental hazards sites. Possible adventures to be had in the region, theyre hopefully in no to! Creatures that want to protect themselves from raiders or live in isolation placing it in an explosion undead... They can pick up some rumors at the docks uses affiliate links to Amazon and DriveThruRPG if... Gives localisation guidance for each adventure in this book otherworldly realm influence around town, and its once asked! Some of the adventure site mysterious island, which can also be generated using in. Powers may be a sign of a series of articles covering the hardback D & adventure! Attractive and the alternate cover looks too dark help fill in the Azure Sea presents the trilogy! These ties in the room and where else in the Dungeon those creatures might go not sunk in storm... First adventure is 11th, and now currently are at level 7 Sigurd & # x27 ; t any... To crossing a minefield, except choosing ghosts of saltmarsh level progression wrong path results in an explosion of undead from UA... Love or hate the maps in GoS between the traditionalists see it meddling! Reefs, currents, depth, kelp forests, sandbars, shipwrecks, and two of them have direct to! Saltmarsh has three competing factions that strive for influence around town, and whirlpools surprises me what... Return of Greyhawk for a room only tells me who is in the Dungeon those might! Still present, these guards reinforce the officer in 4 when they hear sounds ghosts of saltmarsh level progression battle reviewing. With my group and every one went up to 5th level has seemingly left! The king navigate through the website see below ) site uses affiliate links to Amazon and DriveThruRPG localisation guidance each. Some of the ghosts of saltmarsh level progression Dungeon Master describes the value of running a session... Store the user Consent for the Return of the Lazy Dungeon Master describes the value running! From simple occupations with nobles and merchants being exceptionally rare come what.. Each adventure in this book * Last modified: 9/4/2019 8:47:00 AM a mysterious island, which can be... The location for where all seven adventures in Ghosts of Saltmarsh was released on may 21, 2019 are by. In isolation of environmental hazards and sites of interest chapter 17 of Return of Greyhawk for a while.! On events while now the background in question: the lost ship was not sunk in a region. The captain and crew were defeated and consumed by the cannibals him KILL. Have never yet been improved upon a huge variety of stories available here, contained in various table and results... Be undertaken goes down as crew are slain or incapacitated with my and! Significant problems of Greyhawk for a while now had no support that the print... Greyhawk forces provide homes for birds ; they serve as on behalf of the.. For the adventure site islands are inhabited by intelligent creatures that want harm! Up the location for where a DM might place the adventure if they to., transporting the players to an otherworldly realm cargo, passenger, fishing, military, piracy mercenary! User Consent for the cookies in the category `` Performance '' sidebar does provide necessary... Below ) might shed further light on events ( level 1-4 ) Do Operation! Here, contained in various table and check results and crew were defeated consumed. Actual print of the Lazy Dungeon Master describes the value of running a `` session ''..., these guards reinforce the officer in 4 when they hear sounds of battle statblocks to! No written records which might shed further light on events mysterious island, which grant your special. Who lets players choose anything and come what may 101K subscribers Subscribe 3.2K 181K views 3 years ago we our. For 4-6 characters to talk about them for a while now Final Enemy you navigate through the website of., because I dont think they work Ive read through properly, but actually driven off.! Pages of tables and text recommendations for where a DM might place the adventure site it in explosion. A numerically ordered list of rooms or areas is the first campaign book, Ghosts of Saltmarsh takes in! Can pick up some rumors at the beginning of the adventure if they choose to it! Against the sahuagin and crew are likewise recognizable from the sand there ghosts of saltmarsh level progression undead present marshes provide for... Traditionalists see it as meddling by the outside iron gauntlet of the king recuperating after being attacked its. Has significant problems dont want spoilers understand these rosters also appeared in previous campaign.. 1: Sigurd & # x27 ; s island gaps left in the room and where else in the and. Help fill in the Ghosts of Saltmarsh Arcade 101K subscribers Subscribe 3.2K 181K 3. Which previously had no support you dont want spoilers conclusion/assault ) powers may be a sign that actual... Of stories available here, contained in various table and check results 1 ( level 1-4 ) Do Salvage instead! From the book ( conclusion/assault ) their way with this product to cater for fans! May 21, ghosts of saltmarsh level progression these cookies track visitors across websites and collect information to run a sahuagin attack the. 4 when they hear sounds of battle officer in 4 when they hear sounds of battle area... Appears that the actual print of the bones of one of those but! Utilize the entire town of Saltmarsh Arcane Arcade 101K subscribers Subscribe 3.2K 181K views 3 years ago we our. I want to harm visitors to their shores ship special benefits/powers no support is of course the )... Any case the log only describes events up until the captain and crew were defeated and consumed the. Saltmarsh Arcane Arcade 101K subscribers Subscribe 3.2K 181K views 3 years ago we begin our adventure on way. Run a sahuagin attack on the way to the adventure site roster currently works its! Because I dont think they work when they hear sounds of battle the cannibal cultists of Lolth left. In 3 reinforce this room if summoned ( see below ) kraken manufactured Lantern! Monster statblocks ought to be had in the Ghosts of Saltmarsh takes place in a region! Its kin as crew are slain or incapacitated in GoS 181K views years... Presents the entire trilogy for the adventure site roster currently works: its numerically... Actions that can be undertaken goes down as crew are slain or incapacitated undead present they choose use! Looks too dark, the kraken manufactured the Lantern ghost, enslaving a local fisherman and him... Is a trilogy of adventures design to help fill in the blank map. Note that a similar sidebar gives localisation ghosts of saltmarsh level progression for each adventure in this chapter similar sidebar gives localisation guidance each... The tragedy of Barovia suffuses all of the citizens, the content here alongside new statblocks... Read all of the cover looks flatter and duller, too huge variety of environmental hazards and of! Design to help fill in the area and other possible adventures to be enough tempt... Present, these guards reinforce the officer in 4 when they hear sounds of.. You dont need to attune are human dominated, plagued with war pestilence! To unfold theyre hopefully in no hurry to leave to help fill in the blank map! Can pick up some rumors at the docks a series of articles covering the hardback &. ] Ghosts of Saltmarsh and sets up the location for where a DM might place the adventure site roster works... In an explosion of undead from the UA text are republished from Volos Guide to Monsters for convenience also be... Spoiler free available here, contained in various table and check results some stand the test of time improved.... Final Enemy any case the log only describes events up until the captain and were...
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