This would provide a useful bonus in certain situations. I'm going to link it here. MP is also critical, especially in the earlier levels. Identical to a Bard support job. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. Also, Monks high vitality will also generate more damage through vitality-based spells. First off, I hope youve acquired all of your Staging Points already. Table of Contents: There are eleven of these spells currently: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel's Snack, Dragon Force, and Matra Magic. How to unlock the Blue Mage in FFXIV To unlock the Blue Mage, you'll first need to complete two major milestones that shouldn't be a problem for veterans but will take a very long time for. Blue Mage has an A+ proficiency with one-handed swords and a B- with clubs. Level 60 is another big spike from almost every support job. According to the scrolling bar at the top, as long as you don't go over the maximum points availiable at the capped level, the additional slots seem to be usable. Its main draw is a bonus to monster correlation effects, which adds even further bonus damage if you cast a spell like Bludgeon on an undead opponent. Blue Mage is the only job in the game capable of successfully subbing any job. Skill Calculator. I was hoping this would be the case. Then the tank would have an easier time keeping hate off of you once you Sneak Attack + Chain Affinity + Death Scissors. Last Resort will increase your attack even more at the expense of defense, and Souleater will actually consume your own HP to enhance the attack power of your spells. With these buffs, I add a few spells to keep my opponent from hitting me. Providing Blue Mage with a little bit of both White Magic and Black Magic. You're already fighting these enemies for the experience anyway, you might as well get this out of the way. Duration: 0:00:30 Other option for Ammo: Mavi Tathlum Other option for Waist: Witful Belt Other option for Back: Cornflower Cape (Augmented Blue Magic skill 5-15) I focused on /nin at first and that is actaully a strong part for the Blue Mage. spot in Dangruf Wadi I5-J5 when the weather is normal. Humes with their well-rounded stats, make for the most versatile Blue Mages. You may rearrange your spells at any time, even in combat. Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) set in the fantasy realm of Eorzea.. Every minute you can (CA)SATA-Death Scissors to add some hate onto a tank. Black Mage also provides Magic Attack Bonus (for magical Blue Magic spells) and Conserve MP at Lv.40+. /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. awesome job, this is what this website used to be about before pictures of unicorns and stuff took over! Moreover, it contributes 4 points towards Auto-Refresh, making it capable of replacing up to 3 spells and refunding up to 4 set points. Choco Halo. By this point you've already got a hefty repertoire of spells, including some enfeebles, damage-inflicting spells, and self-sufficiency through heals and buffs. Cast: Instant Also i think you forgot to mention your loved regain earring xD. Blue Mage is a magical ranged limited job in Final Fantasy XIV that specializes in learning the spells of the enemies they've defeated in the past. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. A: The yellow boxes are the Blue Magic that will not be usable in level capped areas. I tend to think more defensively and attempt to keep an above average level of damage as well. Balance the job. I use Vorpal Blade for 300-600 in normal party environment, and and Disservement for 400-1200 depending on prey and it's level. It's roughly equal to Cure IV and contributes to Resist Sleep to boot! I'm working with others to try to get the rest of the information. These stack very well with Sneak Attack and the Chain Affinity ability. I have to agree with Hirokotzu below, /NIN is very useful for solo-learning spells and in cases where you will pull hate such as the ever-popular "TP Burn" parties you'll run into. /BRD: Bard is a nice subjob to have at low levels. Because you'll probably be spamming the spells back and forth anyway, if you do happen to use your SP ability Azure Lore, you can create a multi-part Skillchain using just these two spells! Another important Lv.74 spell is Magic Hammer, learned from Poroggos. Following Savage Blade with CA-enhanced Cannonball will detonate a Light skillchain (Fire, Wind, Lightning, Light). My malee as /nin can not be ignored with all hits, no misses and spells that never miss. This effectively reduces your damage taken by about 8% and adds a little bit extra damage. When using /thief, you can get increased damage from spells with Sata, however malee will suffer. This guide will NOT tell you specifics such as end-game gear sets. After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of Aht Urhgan. Even if you for some reason dont plan on using the Immortals Scimitar, you have to do this quest anyway to move onto your other AF in a few levels. Name: Burst Affinity Job: --Select Job-- Bard Beastmaster Black Mage Blue Mage Corsair Dancer Dark Knight Dragoon Geomancer Monk Ninja Paladin Puppetmaster Ranger Red Mage Rune Fencer Samurai Scholar Summoner Thief Warrior White Mage. Having the ability to switch into using a blunt-damage weapon is fantastic against creatures such as skeletons. It enables you to cast Regen on yourself, keeping your Hit Points and Magic Points up. For the actual helpful aspects, you will gain an offhand weapon at level 20 and Utsusemi: Ichi at level 24. * Notifications for PvP team formations are shared for all languages. At level 65 you can also equip the spell Zephyr Mantle for extra shadow protection. Frenetic Rip is modified by the stats STR, DEX, & Acc gear if you want the best damage from it. Level: 40 This is actually a great job to take into duoing situations. From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. Blue Magic functions differently than any other magic in the game. The blue mage has earned its reputation in Final Fantasy XI as arguably the game's most versatile and complex job. One thing this two-hour does is eliminate the "family" of each spell. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. My /THF works just like my /NIN, except if there is a good opportunity i will fire of a SA single spell, maybe even chain affinity it.. but not always. Also with brutal earring an and haste gear and rajas, I build TP fast enough to vorpal blade for 400-600 before Chain Affinity is even back up, count in the better acc of the gear, dual wield 15% melee haste, 10% from refueling 5% for wahlran, 3% for dusk, 4% from swift, and 5% double attack from brutal, thats 38% more attacks, for 24 less str than a thf sub with far more acc, so hit rate is even better. Around level 40 you start getting good one-shot physical spells such as Sickle Slash and Mandibular Bite. This section has been created for information that was gathered directly from players. Pollen is the best spell to learn first, since your goal isn't damage at this point but rather survivability. It's less potent than the white magic spell Haste, it can only be self-cast, and it uses 4 set points. Should totally throw in a BLU XML for the lazy folks 9.5/10 other wise nicely done. Level 20 opens up a few more support job options: Ninja provides Dual Wield, Samurai gives Store TP, and Scholar has access to Light and Dark Arts. Sword Skill is also extremely important for accuracy and damage of both physical attacks and physical spells. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. Warrior will let you use Provoke, which can help you tank when you set yourself up with heavier armor, Metallic Body, and Cocoon. A colossal +15 to your Blue Magic Skill is one of the highest boosts in the game, even towards end-game, where it's welcomed for increasing the bonuses for your buffs. If you have good enough timing, Corsair can even be used to enhance the partys overall experience points gain at the end of a fight, then switch back to other buffs. Group 2: This one's a bit more cut and dry. Once you hit Lv.70, this support job makes a great way of tanking. Forgot I made a converter from console lines to spellast. Drain and Aspir will be more useful due to a B+ in the spell set thanks to Dark Arts. Not to mention that you now have the ability to Trick Attack at level 60. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. Blue Magic Skill: http://www.ffxiah.com/item-sets/381723 Note: Blue Magic Skill set has 608 skills including Merits and Job Gifts. The main reason for the instant usefulness of this support job at 30 is because of Clear Mind. They will come eventually. Simply equip yourself appropriately for the adventure and you won't have to compensate for anything! /BLM: Black Mage is second only to Summoner in the Magic Points added from the subjob. If you happen to be using a club, level 51 is about the time your skill should be high enough to use Skullbreaker. Double Attack at Lv.50 is another highly useful trait for damage-dealing and getting TP a little quicker. For only 3 set points it's the most potent targeted healing spell you can equip even at Lv.99. Duration: 0:00:30 Its very well written and insightful. Level 48 introduces your first Haste spell, Refueling learned from Bomb Clusters. If that isnt enough, high intelligence also means even higher magical spell potency. You will have access to Bio and a few of the Absorb-spells. This section will be dedicated to threads and information on any Blue Magic spell that has a day alignment that increases potency. Red Mage, White Mage, Scholar, or Dancer may all do this for free-- otherwise, Silent Oils and Prism Powder will do the trick. Since then, I have leveled BLU to the mid 20's on 2 other characters just for fun, and acquired every spell well before I could use them, except, of course, the level 1's. Don't forget about your artifact equipment, either. Even though Blue Mage is an extremely capable solo job at these levels, the process of learning spells will really slow you down. I'll be using this guide for sure. Blue Mage can wear harness, leather, robe, cloak, doublet, and even scale-type armor! Choose Gaze Away and then wait three in-game days. With top-notch strength and mind, Elvaan have fantastic stats to bolster nearly every sword weapon skill in the game. Physical Blue Magic Damage (Tested): While the information didn't agree with my testing, I cannot produce sufficent proof to deny any information in this thread. This job can play all three roles in the game, tank, healer or DPS. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. He will ask you a series of questions, and you must give him the answers: 2-3-3-3-1-3-3-3-2-3. Aside from that, this quest offers little danger. Say it with me now: Every race is equally capable at this job, and everything stated below is exaggerated! If this isn't your first job to Lv.75, you might even have some merits stacked up already. This job class combines the abilities of a mage with those of a physical damage dealer, allowing players to learn abilities from defeated monsters and use them in battle. Be sure to answer "Yes" to both questions, as answering "No" to either will make you restart the quest. Effect: Makes it possible for your next "Magical" Blue Magic spell to be used in a Magic Burst. But strangely enough it's not quite even to Lv.15 Red Mage standards. Page 1 of 1 [ 4 posts ] . Remember that certain spells will combine to make Job Traits. Blue Mages learn the abilities monsters use and cast them as spells on their enemies. 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