Are you sure you want to create this branch? i need to have locked on the hospital doors, i need this prop name Hello everyone, Today I bring you a simple but modular script. Model Name Display Name Image; ninef: 9F: ninef2: 9F Cabrio: blista: Blista: asea: Asea: asea2: Asea: boattrailer: Boat Trailer: bus: Bus: armytanker: Army Trailer . There's another couple lists to use though: Doors - GTA . prop_box_guncase_03a. Hi boys i realy need your help. ID: weapon_daggerName: Antique Cavalry DaggerHash: 0x92A27487, ID: weapon_batName: Baseball BatHash: 0x958A4A8F, ID: weapon_bottleName: Broken BottleHash: 0xF9E6AA4B, ID: weapon_crowbarName: CrowbarHash: 0x84BD7BFD, ID: weapon_unarmedName: FistHash: 0xA2719263, ID: weapon_flashlightName: FlashlightHash: 0x8BB05FD7, ID: weapon_golfclubName: Golf ClubHash: 0x440E4788, ID:weapon_hammerName: HammerHash: 0x4E875F73, ID: weapon_hatchetName: HatchetHash: 0xF9DCBF2D, ID: weapon_knuckleName: Brass KnucklesHash: 0xD8DF3C3C, ID: weapon_knifeName: KnifeHash: 0x99B507EA, ID: weapon_macheteName: MacheteHash: 0xDD5DF8D9, ID: weapon_switchbladeName: SwitchbladeHash: 0xDFE37640, ID: weapon_nightstickName: NightstickHash: 0x678B81B1, ID: weapon_wrenchName: Pipe WrenchHash: 0x19044EE0, ID: weapon_battleaxeName: Battle AxeHash: 0xCD274149, ID: weapon_poolcueName: Pool CueHash: 0x94117305, ID: weapon_stone_hatchetName: Stone HatchetHash: 0x3813FC08, ID: weapon_pistolName: PistolHash: 0x1B06D571, ID: weapon_pistol_mk2Name: Pistol Mk IIHash: 0xBFE256D4, ID: weapon_combatpistolName: Combat PistolHash: 0x5EF9FEC4, ID: weapon_appistolName: AP PistolHash: 0x22D8FE39, ID: weapon_stungunName: Stun GunHash: 0x3656C8C1, ID: weapon_pistol50Name: Pistol .50Hash: 0x99AEEB3B, ID: weapon_snspistolName: SNS PistolHash: 0xBFD21232, ID: weapon_snspistol_mk2Name: SNS Pistol Mk IIHash: 0x88374054, ID: weapon_heavypistolName: Heavy PistolHash: 0xD205520E, ID: weapon_vintagepistolName: Vintage PistolHash: 0x83839C4, ID: weapon_flaregunName: Flare GunHash: 0x47757124, ID: weapon_marksmanpistolName: Marksman PistolHash: 0xDC4DB296, ID: weapon_revolverName: Heavy RevolverHash: 0xC1B3C3D1, ID: weapon_revolver_mk2Name: Heavy Revolver Mk IIHash: 0xCB96392F, ID: weapon_doubleactionName: Double Action RevolverHash: 0x97EA20B8, ID: weapon_raypistolName: Up-n-AtomizerHash: 0xAF3696A1, ID: weapon_ceramicpistolName: Ceramic PistolHash: 0x2B5EF5EC, ID: weapon_navyrevolverName: Navy RevolverHash: 0x917F6C8C, ID: weapon_gadgetpistolName: Perico PistolHash: 0x57A4368C, ID: weapon_stungun_mpName: Stun GunHash: 0x45CD9CF3, ID: weapon_microsmgName: Micro SMGHash: 0x13532244, ID: weapon_smg_mk2Name: SMG Mk IIHash: 0x78A97CD0, ID: weapon_assaultsmgName: Assault SMGHash: 0xEFE7E2DF, ID: weapon_combatpdwName: Combat PDWHash: 0x0A3D4D34, ID: weapon_machinepistolName: Machine PistolHash: 0xDB1AA450, ID: weapon_minismgName: Mini SMGHash: 0xBD248B55, ID: weapon_raycarbineName: Unholy HellbringerHash: 0x476BF155, ID: weapon_pumpshotgunName: Pump ShotgunHash: 0x1D073A89, ID: weapon_pumpshotgun_mk2Name: Pump Shotgun Mk IIHash: 0x555AF99A, ID: weapon_sawnoffshotgunName: Sawed-Off ShotgunHash: 0x7846A318, ID: weapon_assaultshotgunName: Assault ShotgunHash: 0xE284C527, ID: weapon_bullpupshotgunName: Bullpup ShotgunHash: 0x9D61E50F, ID: weapon_musketName: MusketHash: 0xA89CB99E, ID: weapon_heavyshotgunName: Heavy ShotgunHash: 0x3AABBBAA, ID: weapon_dbshotgunName: Double Barrel ShotgunHash: 0xEF951FBB, ID: weapon_autoshotgunName: Sweeper ShotgunHash: 0x12E82D3D, ID: weapon_combatshotgunName: Combat ShotgunHash: 0x5A96BA4, ID: weapon_assaultrifleName: Assault RifleHash: 0xBFEFFF6D, ID: weapon_assaultrifle_mk2Name: Assault Rifle Mk IIHash: 0x394F415C, ID: weapon_carbinerifleName: Carbine RifleHash: 0x83BF0278, ID: weapon_carbinerifle_mk2Name: Carbine Rifle Mk IIHash: 0xFAD1F1C9, ID: weapon_advancedrifleName: Advanced RifleHash: 0xAF113F99, ID: weapon_specialcarbineName: Special CarbineHash: 0xC0A3098D, ID: weapon_specialcarbine_mk2Name: Special Carbine Mk IIHash: 0x969C3D67, ID: weapon_bullpuprifleName: Bullpup RifleHash: 0x7F229F94, ID: weapon_bullpuprifle_mk2Name: Bullpup Rifle Mk IIHash: 0x84D6FAFD, ID: weapon_compactrifleName: Compact RifleHash: 0x624FE830, ID: weapon_militaryrifleName: Military RifleHash: 0x9D1F17E6, ID: weapon_heavyrifleName: Heavy RifleHash: 0xC78D71B4, ID: weapon_tacticalrifleName: Tactical RifleHash: 0xD1D5F52B, ID: weapon_combatmgName: Combat MGHash: 0x7FD62962, ID: weapon_combatmg_mk2Name: Combat MG Mk IIHash: 0xDBBD7280, ID: weapon_gusenbergName: Gusenberg SweeperHash: 0x61012683, ID: weapon_sniperrifleName: Sniper RifleHash: 0x05FC3C11, ID: weapon_heavysniperName: Heavy SniperHash: 0x0C472FE2, ID: weapon_heavysniper_mk2Name: Heavy Sniper Mk IIHash: 0xA914799, ID: weapon_marksmanrifleName: Marksman RifleHash: 0xC734385A, ID: weapon_marksmanrifle_mk2Name: Marksman Rifle Mk IIHash: 0x6A6C02E0, ID: weapon_precisionrifleName: Precision RifleHash: 0x6E7DDDEC, ID: weapon_grenadelauncherName: Grenade LauncherHash: 0xA284510B, ID: weapon_grenadelauncher_smokeName: Grenade Launcher SmokeHash: 0x4DD2DC56, ID: weapon_minigunName: MinigunHash: 0x42BF8A85, ID: weapon_fireworkName: Firework LauncherHash: 0x7F7497E5, ID: weapon_railgunName: RailgunHash: 0x6D544C99, ID: weapon_hominglauncherName: Homing LauncherHash: 0x63AB0442, ID: weapon_compactlauncherName: Compact Grenade LauncherHash: 0x0781FE4A, ID: weapon_rayminigunName: WidowmakerHash: 0xB62D1F67, ID: weapon_emplauncherName: Compact EMP LauncherHash: 0xDB26713A, ID: weapon_grenadeName: GrenadeHash: 0x93E220BD, ID: weapon_bzgasName: BZ GasHash: 0xA0973D5E, ID: weapon_molotovName: Molotov CocktailHash: 0x24B17070, ID: weapon_stickybombName: Sticky BombHash: 0x2C3731D9, ID: weapon_proxmineName: Proximity MinesHash: 0xAB564B93, ID: weapon_snowballName: SnowballsHash: 0x787F0BB, ID: weapon_pipebombName: Pipe BombsHash: 0xBA45E8B8, ID: weapon_ballName: BaseballHash: 0x23C9F95C, ID: weapon_smokegrenadeName: Tear GasHash: 0xFDBC8A50, ID: weapon_flareName: FlareHash: 0x497FACC3, ID: weapon_petrolcanName: Jerry CanHash: 0x34A67B97, ID: gadget_parachuteName: ParachuteHash: 0xFBAB5776, ID: weapon_fireextinguisherName: Fire ExtinguisherHash: 0x060EC506, ID: weapon_hazardcanName: Hazardous Jerry CanHash: 0xBA536372, ID: weapon_fertilizercanName: Fertilizer CanHash: 0x184140A1, https://wiki.rage.mp/index.php?title=Weapons&oldid=21339, Creative Commons Attribution Non-Commercial Share Alike. Source Code: GitHub - Cxde-es/Hashgta5: With this app you can get the signed hash of any type of prop/car in GTA V only by writting the name of the prop/car that you want to get its signed hash. my clallam county air canada baggage allowance 2022 thanksgiving potluck list pdf rustoleum self etching primer convert youtube to notes youtube premium apk mediafre how to check if ldap is running on windows server 2019. mcgraw 21 gallon air compressor. Creates an object (prop) with the specified model at the specified position, offset on the Z axis by the radius of the object's model. FiveM is built for creativity. How you take it from the meta file will vary however. Version 1.3: Modern UI update and additional hashes, which includes explosion hashes and vehicle weapon hashes (Example: spotlight, rotors etc.) Please Just downloaded the updated collection, thank you for doing this. It does not work for GTA V, many Hashes I found ingame and tried to look up in there dont exist, The list that I have linked might not work for every single hash, if you mean that. APPLY_FORCE_TO_ENTITY ( Entity entity, int forceType, float x, float y, float z, float offX, float offY, float offZ, int boneIndex, BOOL isDirectionRel, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13) CALL_MINIMAP_SCALEFORM_FUNCTION ( int miniMap, char* fnName) CAN_PLAYER_START_COMMERCE_SESSION ( char* playerSrc) Created 8 years ago. Source code of the executable would be nice though. Anyway, I couldn't find one near LSIA and today I remembered where I had seen it before it's placed in the nether-realm where you can't get to it. The vehicle related info is a bit of a grey area to get into to be honest. GetHashKey - FiveM Natives @ Cfx.re Docs GET_HASH_KEY Namespace: CFX ADD_AUDIO_SUBMIX_OUTPUT ( int submixId, int outputSubmixId) _ADD_BLIP_FOR_AREA ( float x, float y, float z, float width, float height) ADD_BLIP_FOR_COORD ( float x, float y, float z) ADD_BLIP_FOR_ENTITY ( Entity entity) The LightID and SirenID would be useful bits of info to have though, as those tell you about how aspects of the vehicle are configured. I have added a few props in a list for you to use to get started. I think the problem is that Rockstar created all these resource files based on a plan bigger than what the game ended up as, so there are things in there that aren't necessarily in the game. Position: X: -157.1293, Y: -306.4341, Z: 39.99308 Feel free to use any data from that if you like. Maybe I also got something wrong with my files order calculation No, on the contrary, your dumps seem to have two extra ATMs that I can't find. Here's a sample line from one of the vehicles: Ignore the second sheet, it's older data. New cars coming!! Clothes. Any help would be amazing the code im looking for looks something like this (objName = v_ilev_shrfdoor,), Would really recommend you guys to check out Codewalker by dexyfex. If nothing happens, download GitHub Desktop and try again. In the app you can only get the signed hash code of the prop/car, but for unsigned and hexadecimal you need to visit the website. So if I was to store all the json info in a int-indexed Dictionary