The majority of werewolves worship Malar; however, you might come across a few non-evil wolf packs who worship Selne. According to the Forgotten Realms Wiki, werewolves can regenerate most wounds. The goddess Selne has a following of non-evil werewolves, as the morals of a pack tend to follow that of the alpha. And then someone piped in saying I had to make it a homebrew which just got me all kinds of confused. If not performed properly, the ritual could kill the recipient. The werewolf makes three attacks: one with its bite and two with its claws or longsword. "It's called an Alpha Werewolf. Skills Deception +7, Intimidation +7, Perception +5, Stealth +6Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with iron weaponsCondition Immunities charmed Mace (Humanoid Form Only). A lot of the fun of werewolves is that they surprise you (those aren't common merchants! Werewolf Werecoyote Werejaguar Chimera The Kanima is a type of human-animal hybrid that is reptilian in nature. The werewolf adds its proficiency bonus to the damage rolls for its bite and claw attacks (included in the attacks). The party needs to recruit a werebear who lives in solitude for its tracking skills or forest knowledge. They also help us understand how our site is being used. | d20 Anime SRD Hit: 17 (2d6 + 10) piercing damage. Lycanthropy adds an element of horror to any DnD adventure. Are Weretigers Large when in Hybrid or animal form? A city is on lockdown. How do they kill? Latest 5th Edition Products in the Open Gaming Store. They can control their abilities and wolf tendencies very well and have more control even when in wolf form. Actions. Subscribe to the Open Gaming Network and get everything ad-free! If you're not in an AL game, I find it odd this "someone" said that after reading the links I provided to the monster manual in my previous post. | Cairn SRD How can I test if a new package version will pass the metadata verification step without triggering a new package version? Pack Tactics. They also tend to assume the hunting tactics of their namesakes when transformed: pack tactics, discrete stalking, wearing down their prey, and so forth. Because the Bite changes the body of the recipient, it can exorcise the host of a Nogitsune or destroy a Void clone of said host. The werewolf can communicate with wolves and wolf-like creatures as if they shared a language. This site works best with JavaScript enabled. While running, a Alpha Werewolves can see and sense everything that is around them, allowing them to keep tabs of their surroundings and avoid hitting anything unnecessarily. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! Alphas have bright red eyes instead of golden. This ability may even employ telepathic faculty, where the psychic energy is read (by hearing or sight) to understand what the message is meant to convey.Usually this ability is reciprocal, so that the user and the subjects can understand and communicate with one another efficiently. They also have an instinctive reaction to danger, usually from ill-willed Alpha Werewolves.They can hear sounds coming from several miles away, and even with their eyes closed, they can be sure that there are multiple people in a room thanks to their varied breathing patterns. We hope to inspire our Dungeon Master readers with additional plot hooks: Before introducing Lycanthropes to your players, consider the following questions, which will help integrate the beasts into your campaign smoothly: There may also be character options with lycanthrope-like features, like a Barbarian with the Path of the Beast subclass. Click the link to learn more. Red Moon Werewolf by plamen5rov, CC License. Its statistics, other than its AC, are the same in each form. For example a werewolf is CR 3, giving it a +2 proficiency bonus. If the target is a creature, it must succeed on a DC 13 Strength check or be knocked prone. Alpha Werewolves can also smell blood from several meters away, and see in total darkness. They have always been this same type since 3.5 when creature types were invented. If so, you'll need to look up the official rules and talk to your DM. When their skins meet sunlight, they can also feel its warmth. The wolfwere is able to assume a wide variety of shapes at will. Keen Hearing and Smell. Werewolves are a type of shape-changing monster in Faern that are vulnerable to silver or magic weapons and can regenerate most wounds. reach 5 ft., one target. If it wants to escape,it could then Wolf form and use its better speed to run. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The crunch is spelled out pretty clearly in the Monster Manual on p.207; do you have specific questions about it? Part of this enhancement is based on the enhanced activity of their brains, which allows them to think and move much faster than humans. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. And since they're melee-only, they're extremely susceptible to terrain advantages and superior tactics. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish. They fight ferociously but avoid biting so as not to spread the curse. How are different species of werebeasts treated. It adds more customization and depth to the game. Werebears tend to be good, but some may be just as evil as other werebeast. This pretty much sums it up. According to the Monster Manual, a werebeast who embraces their curse assumes an evil alignment, giving in to the raging bloodlust within, and embraces their expertise in opportunistically hunting the weak. Natives have a ritual in which they celebrate the full moon by turning the eldest into a werebear. Continue with Recommended Cookies, Fending Off the Wolves by ncorva, CC Attribution-Noncommercial-No Derivative Works 3.0 License. It is implied that Alpha werewolves are able to transform into "real" wolves as well. As the most dangerous of the lycanthrope, Alpha Werewolves are larger, faster, stronger, more powerful,and more animalthanBetas,Omegas, and evenPure-bloodsin every single way, making them exceptionally powerful supernatural creatures. Are you playing an Adventurers League game? Speed 30 ft. (50 ft. in wolf form), Saving Throws Str +10, Con +10, Wis +6Skills Animal Handling +11, Perception +6, Stealth +14, Survival +11Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silveredCondition Immunities charmed, frightened, paralyzed It seems to me that it's about savagery; about being unable to control your bestial rage and, ultimately, making very bad decisions because of it. In any of their shape-changing forms, wereravens have the unique ability to mimic the sounds of other creatures. Some werewolf clans even run with giant wolves. A hunting pack of werebeasts was pushed near town to hunt by an even bigger and scarier threat. In almost all cases, encounters with more than one wolfwere will be with a mated pair or a group which has decided to work together to increase the success of their hunting. | 13th Age SRD Shapechanger, Environment: A Werewolf is a humanoid that is cursed with chaotic nature magic to transform into a large, wolf-like creature during the full moon. Is there a definitive answer to this question? In this guide to lycanthropy and werebeasts in DnD 5e, we'll explore the role these shapeshifters play in the world's most popular role-playing game. As a Alpha Werewolves, colors are much more vibrant. When the alpha shifts, they transform large black furred and red eyed wolves with the ability to hear and smell things no human can hear or smell . The werewolf can communicate with wolves and wolf-like creatures as if they shared a language. He doesn't turn CE right away - but every time he kills someone in were-form he has to make a CHA save or move one step in that direction. Natural Weapon Mastery. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. With perfection there is nothing the wielder can't do and achieve. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. However, if a female werewolf is pregnant, they will not turn for nine months as the transformation would kill the baby. Humanoid Form: Stocky and muscular with short, stiff hair, humanoid wereboars use heavy weapons. Wereboars are the secret weapon in an Orc war. I find it a little too close to the vampire stuff to use it in my campaign. 3) He went Assassin at level 3, before he was bitten, as his taste for battle and an internal bloodlust was already growing. ForestHill. Claws (Hybrid Form Only). @KorvinStarmast true; I was thinking of the codification of "type" to the extent that. I love the idea of incorporating lycanthropy into entire civilizations and throwing in the curveball of using unusual werebeasts. Divine Communication-The power tocommunicate with a deity or deities and influence them in manners that would be otherwise impossible to do.Alpha Werewolf can (indirectly or otherwise) communicate with and influence their patron deities. Giant wolf packs include dozens of smaller wolves, dire wolves, and even the odd warg or winter wolf. An . Play converted DMsGuild community content, now on Roll20. Also, in 5e, Lycanthropy is considered a curse that can be cured, and i always loved the lore of Werewolf: the Apocalypse, and they were born, and looked at more as a blessing. Nothing bad has ever happened, but it keeps the players nervous. The wolf is a very active, cunning carnivore, capable of surviving in nearly every climate. Werebears will grow large, muscular, and hairy in their humanoid forms, Wererats will appear small and nervous with wiry hair, and the Werewolf become sleekly muscular with sharp teeth. (page 262). These Lycanthropes are also often carriers of Filth Fever. When mortally wounded, they tend to fight even harder. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. If the alpha wolf moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 13 . . Melee Weapon Attack: +10 to hit, reach 5 ft., one target. | GumshoeSRD These are the werewolf stats you'll find in your Monster Manual. Another tangent: part of the reason the werewolf rules seem so lacking to me is that - besides the fact that werewolves as PCs are way wimpier in 5th Edition - werewolves as monsters just feel pretty pathetic in D&D, especially compared to werewolves in the White Wolf universe, which are INTENSE. Monster mash: The best D&D monsters. Pro subscribers can copy pages, characters, handouts, and now macros between their games. In pack shows that one will distract the prey and the other ones will ambush. Alpha Werewolves find wearing glasses or contact lenses to be uncomfortable or irritating because they see the smallest imperfections such as very small scratches and optical aberrations imperceptible to humans. Delusional_Poet Additional comment actions. From vicious creatures without self-control only able to change during a full moon, to humans with perfect control of their abilities. Whilst they are rare, known as the rarest of Alphas, True Alphas are ones that rise purely through the strength of the character, by virtue, and by the sheer force of their own will alone. An alpha werewolf can pass for human. Also Alpha werewolf can display werewolf fangs. 158. Pain Absorption/Siphon: By touch, a Alpha werewolf can absorb the pain of a human, animal, or supernatural creature.Alpha Werewolves are able to siphonoff pain of another living creature through touch. Humanoid Form: Wereravens tend to indulge in shiny objects. But also, Omega, Betas, and even Purebreds an become Alpha Werewolves without having to steal or take that power and status. The beasts remain for 1 hour, until the wolfwere dies, or Its true shape and that in which it prefers to spend the vast majority of its time is that of a large wolf. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Their empathy ability has progressed to telepathy, the ability to hear the thoughts of others. In all cases, the newly disguised wolfwere will have charming physical beauty. It's the most dangerous of thewerewolf kind. in my games I am definitely changing Shapechange to "once per turn as a free action" instead of "using their action" in my games. They are clever at digging for truffles below the earth. If the Wolf form is damaged and it shifts to its non damaged hybrid form, does it go back to its Max HP? | Into The Unknown Is my Homebrew Born-Lycanthrope Race balanced with other playable races? The werewolf form would act as a reflavored Brown Bear with rage active on it (meaning transformation would take a full turn or two turns using subsequent bonus actions.) They dont seek adventure and hardly join adventuring parties. She could also hear the scurrying noises of animals that were beneath the ground, as well as an army of ants on the ground. You have disadvantage on Persuasion checks. We and our partners use cookies to Store and/or access information on a device. The werewolf can use its action to polymorph into a Large wolf-humanoid hybrid or into a dire wolf, or back into its true form, which is humanoid. An army of wereboars has captured a town and declared martial law. Humanoid Form: Large and muscular, they are covered in hair, which matches their bear fur. Cunning and sly, wererats display greed and employ thievery. When in this state, it is almost indistinguishable from a dire wolf. (Wizards of the Coast), p. 211. Empathy:Being that Alpha werewolves' senses are so strong, they developed the ability to sense other's emotions through touch. When Bella became a Alpha Werewolf, she listened to the sound of rap music until it slowly faded away. Manage Settings Ill-tempered and crude, wereboars enjoy spreading the curse haphazardly, relishing the savage wildness that comes from resisting the curse. Thanks for the write up Jake! Claw (Hybrid Form Only). Immune to Witch Spells and Curses: Alpha Werewolves are invulnerable to, thus, they are more immune to Spells and Curses. Some effects (such as Favored Enemy, Turn Undead, etc) are dependent on the classifications of particular monsters.

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alpha werewolf 5e