As an action, summon a massive hammer from the astral sea to strike the ground. When you swing your hammer, you can make a ghostly version of it attack a target you can see within 40 feet. While focused on this aura you get resistance to physic damage. You gain the Inspiring Leader feat, even if you don't meet the prerequisite. As normal you can't increase an ability score above 20 using this feature. After emergence a sylvari is guided by older sylvari to understand what they have dreamed and ensure they have a clear understanding of the tablet, their history and the world. Once per day the wielder can cast Power Word Heal through the mace. The stories, and the cultures that birthed them, believed that this was due to their greater power when compared to humans - more arms, more overall strength of body or spirit. They must make a constitution saving throw, on a field save they can't move. The wielder can cast Find Greater steed through the bow. We are the warriors, hunters, and travelers who experience life first-hand and enjoy the rush of taking risks in order to feel truly alive. For example, if an option says conc., 1 min., you can concentrate on its effect for up to 1 minute. Phoenix Fire As a bonus action you can make any fire damage you deal magically infused so that it hurts even the most resilient creatures. Once a condition is applied to you, it get moved over to the applier instead. Keeper of Secrets You are proficient with the deception skill. Detonation (5 pp). Once the save has been made the target can't be frightened by this ability for another 24 hours. On a hit, the target takes 1d10 acid, cold, fire, force, or lightning damage. These bird like wings are made of a fine enchanted gold and glass. Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks. At 3rd level you learned how to absorb part of the next attack against you, allowing you to counterattack a near by foe. Soothing Stone (1 ep; conc., 1 min) As a bonus action, you can start the process of mending your body. On a failed save they take 4d10 force damage and half as much on a successful one. Invocation. The wearer immediately regains 5 hit points and is lifted to their feet. Elemental Focus (R: Wearing at least one gem). Allies inside of the circle gain an additional +2 bonus to their AC until the end of their next turn. Some legends require you to make an attack roll to determine whether the disciplines effect hits its target. Non-D&D Example: The upcoming GW2 has 5 . As a bonus action, place the Facet of Elements on yourself that gives you and nearby allies within a 20 feet diameter circle a +10 to their base movement speed. Tinker's Tools You are proficient with Tinker's tools, and you may add twice your proficiency bonus when making checks with to charr machinery. Enemies they must make a constitution saving throw taking a -1 to their AC until the end of their next turn and become revealed if invisible on a failed save and only become revealed on a successful one. The poison damage dealt by attacks with this weapon increases to 1d6. Deep Freeze (5 pp). The daggers damage now has base damage of 1d6 rather then 1d4. Once a guardsman then body for the emperor, he started to deal in dark magic after being feed a lies by demons. Legends say that she protected her world from total annihilation thanks to her precognitive abilities. This damage increases to 2d8 at 14th level and 3d8 at 18th level. Moving or swinging the blade leaves a painterly afterimage that also acts as a window into the morning sky. The trap has a radius of 10 feet centered on your location. They do not accept any god's authority and quickly anger on topics of charr worship or manipulation by god-like beings. Potent Psionics (2 pp). releasing chaotic winds damaging and knocking back foes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. Menacing You are proficient in the Intimidation skill. You can expend Life Force by using a shout, or later by going into Reaper Shroud. These marriages of the mind produce rapid development of ideas, increased conceptual paradigms, and/or children. When struck by a melee attack, the wearer may use their reaction to cause the attacker to suffer 1d6 points of magical piercing damage. As a Revenant you get your powers from legendary individuals of your choice throughout the realms. At 1st level you learn the Elementalist's basic ranged ability, Elemental Blast. When making an Elementalist, consider why your character has close bond with the elemental planes. Sylvari do not have surnames, as they're all part of the same "family," though to each other they are more like distant relatives except in special cases. Concentration. This doesn't work on the grapple or restrained condition. Alignment Asura take it upon themselves to remain neutral with the other races, but due to their curious and ambitious nature they often bend their own rules and thus vary from Lawful to Chaotic. when setting the saving throw DC for the spells you cast and when making an attack roll with one. Your Max HP increases by 1/4 of your beasts current health. Once youve used this trait you cant use it again until you finish a long rest. As an action you can spend 6 illusion points to teleport up to 60 feet to an unoccupied space. Darkvision Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. The number shown for your level is your energy point maximum. The fire last until someone spends a bonus action to put them out, and anyone who cross the trail takes 1d4 fire damage. Whenever a creature is struck with a critical hit from Frostfang, the target must make a DC 13 Constitution saving throw or lose 10 feet of movement speed. It is a symbol of this races unity, signifying the last time when they were fully united. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d8 cold damage. This trap has a 10 feet diameter circle centered on your location when placed. You can't discern color in darkness, only shades of gray. Through a seres of spectacular events and his peaceful caring nature he created Ventari's tablet. As a reaction to seeing someone about to be hit you play a warning signal threw your warhorn giving an ally. When the target of the attack is concentrating on a spell they have disadvantage on maintaining it until the end of there next turn. Forest Runner Your base walking speed is 35 feet. The target must make a dexterity saving throw, on a failed save they take 2d8 fire damage and catch on fire. Thirdly, asura will often study under mentors as an assistant; it's unclear when this takes place in the asuran education span, however. At 3rd level, while not wearing Heavy or Medium Armor when you take the Attack action you can replace one attack to create an illusion of yourself within 5 feet of you that lasts for 1 minute or until you dismiss it as a bonus action. For 15 Life Force, make a two strike with your scythe that cuts into the soul of your target. Thanks to your invoking powers, you now know how to throw your spears an extra 20 feet. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. The Deva will attack any hostile target you command it to attack. The few that remain seclude themselves in temples, some seeking to control the wild energy within and others seeking to hone it as a weapon. Do you still wear the blindfold to help with focusing the magic? Sylvari are usually honest, direct and focused, taking most things at face value. Some auras require you to make an attack roll to determine whether the disciplines effect hits its target. The wielder also gains True Sight to 30 feet. Once youve used this trait you cant use it again until you finish a long rest. Invoke the power of the legendary dwarf King Jalis Ironhammer. While ragging you gain resistance to all damage types and cannot be charmed. They turned into living stone in order to fight an ancient subterranean enemy. You have advantage on all deception skill checks. The target must make a Consitution saving throw against your Spell DC or be blinded until the end of their next turn. Requires a two-handed hammer On rare occasion, twins can emerge from the same pod and they exhibit a greater empathy toward one another. Additionally, a target that is hit with this weapon takes an additional 1d6 physic damage. Legends say she lead rebellion that changed the ways her race treated their females. At 1st level, you learn two additional elemental auras of your choice. The Claw of the Khan-Ur is an ancient artifact of a beast like race. At 2nd level, your mind has been affected by the elemental energy inside you to gain the ability to speak and understand all Primordial languages as if it was your primary language. He's almost an textbook example for the class. While focused on this aura, you have a swimming speed equal to your walking speed, and you can breathe underwater. Continue adding Legendary Weapons, Armors, and Trinkets as they come out. Shattering a illusion can do one of the following to a single target: At 15th level, you can use your reaction to have your illusions nimbly dodge out of the way of certain area effects. They cannot use this ability again until the wielder finishes a short or long rest. Elemental Focus. Exordium is a mysterious blade made from a unique crystal renaissance and magical metal blends that are not commonly found on the material plane. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. Once you are knocked unconscious by an attack or spell, blast of healing flame surrounds them. The Flame Legion is defined by zealotry and superstition. Sparkling stars emanate from the center glow. The wielder gains a +1 bonus to attack and damage rolls made with this weapon. As a bonus action, place the Facet of Light on yourself that heals you and nearby allies within a 20 feet diameter circle 2 hit point per round at the start of your turn. Shroud yourself with dark armor making you harder to hit. Ability Score Increase Your Charisma score increase by 2. The DC to resist dancing from a critical hit increases to 15. Now when you have an aura it gives you resistance to a corresponding damage according to the table below. They may not be trained warriors, but their battle instincts are second to none. Many charr have a longer mane of fur between the shoulders and on the back of the head and neck. You drop the crystal aura after using this ability. Metallic Terror. Creates a well that rends time, damaging, weakening and crippling foes in the area. Enemies next to the tablet must make a strength saving throw. Using your shadow scythe, cleave foes in front of you. Did your adventurous parents travel through the planes often, in doing so their children have been touched by the elemental planes. Cat's Claws, Cat's Talents, Darkvision, Feline Agility. You can use the Command spell as if it were an ability a number of times equal to your proficiency bonus per long rest. You range from 5 to 7 feet tall. Mother nature can be cruel and punishing one second, then caring and apologetic the next. You can use this ability once per long rest. Wind Blast (2 pp). As an action, invoke hammers to circle around you, requiring enemies next to you to make a strength saving throw. On a failed save they can't take actions until the end of your next turn and take 4d12 necrotic damage or half as much on a successful save. Legendary Stances are the main focus of the Revenant. After spending your bonus action to complete the Featherfoot Grace meditation your movement speed doubles and you don't provoke opportunity until the end of your turn. Size Sylvari are around 5 feet in height and have slender builds. This damage increases to 1d8 at level 10, 1d10 at level 15 and 1d12 at level 20. If an enemy leaves melee range with one of your illusions you can spend your reaction to take an attack of opportunity from the illusion. Second, choose the hermit background. (For both sides of the blade). We make our own decisions, and we come and go as we please, nimble of mind and body. When you are hidden in the shadows your voice becomes deep and tenebrous. All enemies within 5 feet of you after you teleport must make a Wisdom saving throw or be under the affects of the confusion spell until the end of your next turn. Once on each of your turns when you hit a creature with a weapon, you can deal an extra 1d8 elemental damage to that target. As an action, you create fire in a 20-foot-by-20-foot cube within 5 feet of you. Once youve used this trait you cant use it again until you finish a short or long rest. For 2 Daily Light you can place a Light's Judgment. 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